Matthew Waters
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e356088f15
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gl: fix out-of-source builds pt2
21b897de2f did this for x11 and wayland.
Do it for the other backends as well.
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2014-03-27 22:03:14 +11:00 |
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Julien Isorce
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e870244e39
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gl: keep only one occurence of '#include <EGL/egl.h>'
To simply maintainance if we need to put specific includes around it.
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2014-03-19 14:43:13 +00:00 |
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Matthew Waters
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cf7838a0b6
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[862/906] window: remove set_need_lock
No-one is using it. The only code that did was the x11 one which
doesn't need it anymore.
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2014-03-15 18:37:05 +01:00 |
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Matthew Waters
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775ea000dc
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[824/906] android: Build fixes
https://bugzilla.gnome.org/show_bug.cgi?id=709786
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2014-03-15 18:37:03 +01:00 |
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Matthew Waters
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db1c7a242b
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[818/906] window: add send_message_async vmethod
- provide a default synchronous send_message
- make context creation threadsafe again
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2014-03-15 18:37:02 +01:00 |
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Matthew Waters
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32f40b28a5
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[796/906] move egl into its own directory
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2014-03-15 18:37:01 +01:00 |
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Matthew Waters
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f7d4776c7d
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[795/906] android: port to GstGLContext
not tested
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2014-03-15 18:37:01 +01:00 |
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Matthew Waters
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cf5e910d9b
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[793/906] add a GstGLContext object that will be the basis of OpenGL contexts
At the moment it just sits in between GstGLDisplay and GstGLWindow
performing some of the stuff that GstGLWindow used to do.
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2014-03-15 18:37:01 +01:00 |
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Matthew Waters
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b5d595f402
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[792/906] build: use our own in tree headers before system ones
allows us to develop against the tree rather than what may be installed
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2014-03-15 18:37:01 +01:00 |
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Sebastian Dröge
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030c8ed624
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[758/906] android: Don't require a window to be set
This allows the filters to be usable without a GL sink downstream.
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2014-03-15 18:36:59 +01:00 |
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Sebastian Dröge
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98e5077b8f
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[746/906] android: Add comment to clarify the type of a variable
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2014-03-15 18:36:58 +01:00 |
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Sebastian Dröge
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a77992c658
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[735/906] gl: Add support for Android
https://bugzilla.gnome.org/show_bug.cgi?id=703340
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2014-03-15 18:36:57 +01:00 |
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