Original commit message from CVS:
- Removed unused locking from the cothreads
- use G_*_DECLS in .h files
- remove gstlog.h include from gstobject.h, add to .c files
- removed unused refcounting code from gstobject
- small fixes in #includes
- Added Scheduling policy and priority properties to gstthread so that
SCHED_FIFO and SCHED_RR threads can be constructed.
Original commit message from CVS:
summary: fix xml in gstreamer
1) make clear distinction between loading xml that actually creates objects and loading xml that just
synchronizes properties with objects. moved most of gst_element_restore_thyself functionality to
gst_xml_make_element. this new function name can change if it sucks.
2) many various fixes. createxml and runxml work now.
3) doc updates.
4) GstSignalObject is stil broken. i have no idea what it's supposed to do.
Original commit message from CVS:
added function gst_xml_write_file() which writes a nicely formatted and indented
xml representation of an element to a file. you can use stdout or stderr, for
example.
Original commit message from CVS:
Reworked the arguments for DEBUG and INFO. Removed -debug-verbose.
Renamed GST_DISABLE_XML to GST_DISABLE_LOADSAVE and added --disable flag.
Original commit message from CVS:
Added a first attempt for XML embedding in the main core XML.
Objects will emit a signal that a user app can connect to in order to
insert its XML into the tree.
You can catch the object_loaded signal in GstXML to parse the user
supplied XML data in the stream. The object_loaded signal is implemented
with a custom made class signal. All GstObject classes now automatically
create a GstSignalObject that serves as a proxy to the user app when an
object is loaded. All objects are currently responsible to emit the
class signal themselves.
runxml and createxml serve as an example how the XML hooks can be used to
insert and retrieve custom XML tags.
Original commit message from CVS:
This is a megapatch with the following changes:
- moved the gchar *name to GstObject, removed the ones in GstElement and
GstPad.
- moved the parent handling completely into GstObject. This cause *all* of
the plugins to fail (except those that used gst_pad_get_parent)
- rearanged the XML save handling.
- GstObject now has a class function save/restore_thyself.
- GstObject has a generic method gst_object_save_thyself, this makes it
possible to fire a signal wehever a new object is loaded. This is needed
so we can add XML save hooks.
- GstXML API has changed slightly. You now have to create a GstXML object
first before you can actually load something. This makes it possible to
attach a signal to GstXML whenever an object is loaded. I'm not sure we
will keep this interface.
- GstObject can now print the path_string without knowing about the GstPad and
GstElement types.
- Added gst_bin_get_by_name_recurse_up to lookup an element in the current
element hierarchy.
- added XML namespaces to the saved pipelines the namespace is:
http://gstreamer.net/gst-core/1.0/
namespaces are needed to distinguish user generated XML from the core XML.
Note that the plugins still contain a macro GST_OBJECT_PARENT that will be
replaced with gst_pad_get_parent shortly.
Original commit message from CVS:
Docs updates
Added XML load from memory functionality
Undid the videosink patch, something else is wrong now on my machine:
no MMX acceleration :-(
Original commit message from CVS:
some editor changes= loading of save pipelines (not working)
added include in gstdebug.h for getpid
property loading implemented
GstXML can now be queried for the toplevel elements.
Original commit message from CVS:
Header cleanup: try to include as little as possible; this will probably
speed up compilation a bit.
changed the .c files to use #include "..."
Fix for the 'plugins are loaded twice' bug.
Fix 22186: GstObject flags are now used everywhere. Added *_FLAG_LAST so
elements do not use the same flags. Added some padding in the flag enum
for future expansion.
Original commit message from CVS:
Loading and saving of XML pipeline descriptions.
GladeXML like operation implemented (you can retrieve parts of a pipeline)