Automatic negotiation of texture-target=external-oes does not work
without separating the external-oes support out of the DirectDmabuf
uploader into a separate DirectDmabufExternal uploader.
gst_gl_upload_transform_caps() is missing a NULL pointer check in case
the current upload method's transform_caps returns a NULL pointer. In
the following loop over all upload methods, NULL pointer return values
are already handled correctly.
Some drivers support directly importing DMA buffers in some formats into
external-oes textures only, for example because the hardware contains
native YUV samplers.
Note that in these cases colorimetry can only be passed as hints and
there is no feedback whether the driver supports the required YUV
encoding matrix and quantization range.
Allow creating EGL images from DMA buffers in formats that the driver
only supports for the external-oes texture target.
Pass the intended texture target to gst_egl_image_from_dmabuf_direct so
that _gst_egl_image_check_dmabuf_direct can decide whether to create an
EGL image for a format that can only be targeted at external-oes
textures by the driver. Allow creating GstGLMemoryEGL objects from these
DMA buffers.
ANGLE_surface_d3d_render_to_back_buffer extension is only available
with Microsoft fork of ANGLE. Note that Microsoft's ANGLE repository
has been deprecated.
Posting any message to parent seems to be pointless. That might break
parent window.
Regardless of the posting, parent window can catch mouse event
and also any keyboard events will be handled by parent window by default.
Fixes: https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/issues/634
There was a typo in the extension name which resulted in the modifiers
to never be set when doing DMABuf import. That triggered the modifiers
lookup in Intel driver, which was in fact hiding bugs in the gldownload
to glupload path when doing DMABuf.
Note, this changes breaks pipeline the following pipeline on Intel and
some other drivers:
gltestsrc ! gldownload ! video/x-raw\(memory:DMABuf\) ! glimagsink
A fix for this was added to Mesa recently:
Related to https://gitlab.freedesktop.org/mesa/mesa/merge_requests/1338
Fixes 5d0e191710
We don't support modififers and that would result in bad image being
displayed. Note that this was fixes recently in Mesa MR 1138, prior to
that, the reported modifier is always 0, which makes this change a
no-op.
Fixes#441
Related to https://gitlab.freedesktop.org/mesa/mesa/merge_requests/1338
It's either this or replacing all the object lock usage in gldisplay
with a recursive mutex which is not backwards compatible
The failure case is effectively:
1. The user has locked the display object lock
2. a glcontext loses it's last ref and attempts to quit the window
3. gst_gl_window_quit() attempts to remove the window from the display
4. gst_gl_display_remove_window attempts to take the display object lock
The only concern with changing the locking for the window list in the
display is that gst_gl_display_create_window() has documentation requiring
the object lock to be held which must continue to work correctly.
Returning a transfer none value for a value checked by a lock is not
thread safe as the reference could disappear before the caller can take
its reference.
Y210 is a 10-bit YUY2, so we may re-use the YUY2 shaders but gl format
is set to RG16
Sample pipeline:
gst-launch-1.0 videotestsrc ! video/x-raw,format=Y210 ! glimagesink
NV16/NV61 is basically the same as NV12/NV21 with a higher chroma resolution.
Since only the size of the UV plane/texture is different, the same shaders are used as for NV12/NV21.
This is done by reusing `gst_gl_memory_setup_buffer` avoiding to
duplicate code.
Without a VideoMeta, mapping those buffers lead to GstBuffer mapping the
buffer in system memory even when specifying the GL flags (through the
buffer merging mechanism) making the result totally broken.
We are using ARC to cleanup after ourselves.
../gst-libs/gst/gl/cocoa/gstglwindow_cocoa.m:159:20: error: unused variable 'queue' [-Werror,-Wunused-variable]
dispatch_queue_t queue = (__bridge_transfer dispatch_queue_t) window->priv->gl_queue;
^
This is needed for using GstGL with ANGLE as the GLES implementation
in Universal Windows Platform apps that use the Windows Runtime
(WinRT) instead of Win32, which is deprecated and not allowed in
Windows Store apps.
This has been tested with Servo on the Microsoft HoloLens 2, and seems
to work quite well.
By passing NULL to `g_signal_new` instead of a marshaller, GLib will
actually internally optimize the signal (if the marshaller is available
in GLib itself) by also setting the valist marshaller. This makes the
signal emission a bit more performant than the regular marshalling,
which still needs to box into `GValue` and call libffi in case of a
generic marshaller.
Note that for custom marshallers, one would use
`g_signal_set_va_marshaller()` with the valist marshaller instead.