To be able to cap the number of allowed streams for one session.
This is useful for preventing DoS attacks, where a sender can change
SSRC for every buffer, effectively bringing rtpbin to a halt.
https://bugzilla.gnome.org/show_bug.cgi?id=770292
Under certain conditions gst_rtp_buffer_get_payload() returns a copy of
the payload. In this case the payload modifications will not affect the
rtp buffer. So instead of modifying the payload buffer directly we
should modify the buffer that actually gets pushed on the adapter.
The functionality of all the tests was kept exactly the same. Some tests
were renamed:
test_push_forward_seq -> test_rtxsend_rtxreceive
test_drop_one_sender -> test_rtxsend_rtxreceive_with_packet_loss
test_drop_multiple_sender -> test_multi_rtxsend_rtxreceive_with_packet_loss
test_rtxreceive_data_reconstruction was testing that retransmitted
buffer produced by rtxsend was correctly transformed to the original
buffer by rtxreceive. Now we are checking for this in all the tests
where both rtxsend & rtxreceive are involved. That's why the test was
removed.
It implements now this interface with its video-direction
property. Values are changed to GstVideoOrientationMethod but they have
the same value than the originals.
https://bugzilla.gnome.org/show_bug.cgi?id=768687
On 32-bit x86: gstsplitmuxsink.c:966:31: warning: format ‘%u’ expects
argument of type ‘unsigned int’, but argument 9 has type
‘guint64 {aka long long unsigned int}’
https://github.com/mesonbuild/meson
With contributions from:
Tim-Philipp Müller <tim@centricular.com>
Jussi Pakkanen <jpakkane@gmail.com> (original port)
Highlights of the features provided are:
* Faster builds on Linux (~40-50% faster)
* The ability to build with MSVC on Windows
* Generate Visual Studio project files
* Generate XCode project files
* Much faster builds on Windows (on-par with Linux)
* Seriously fast configure and building on embedded
... and many more. For more details see:
http://blog.nirbheek.in/2016/05/gstreamer-and-meson-new-hope.htmlhttp://blog.nirbheek.in/2016/07/building-and-developing-gstreamer-using.html
Building with Meson should work on both Linux and Windows, but may
need a few more tweaks on other operating systems.
Both work with autotools but they definitely don't mean the same thing, cause
problems with other build systems, and are bad form. Existence should always be
checked with #ifdef or #if defined.
D3DX has been deprecated for the last 4 years and latest versions of
Windows no longer ship headers for it. This is fine as long as you're
building with Cerbero's Wine-based DirectX headers, but sucks if you
want to build against the actual Windows SDK.
We were just using it to get error strings anyway, so just use the
generic error string API.
Need to set max-misorder-time and max-dropout-time to 0 so the
jitterbuffer does not base them on packet rate calculations.
If it does, out gap is big enough to be considered a new stream and
we wait for a few consecutive packets just to be sure
https://bugzilla.gnome.org/show_bug.cgi?id=751311
Some servers add properties like charset, e.g.
application/sdp; charset=utf8
Ideally we should also parse the charset and do conversion of all messages,
but that's for a later time.
This reverts commit fa008f271a.
async-handling in GstBin causes the pipeline to spin at 100%
CPU as the top-level pipeline tries to change that state
to PLAYING constantly. This is a workaround for a core
problem, essentially, but an improvement in this case for now.
After dropping the splitmux lock, re-check the state,
don't just fall through and sleep unconditionally,
as we may have already missed the wakeup.
https://bugzilla.gnome.org/show_bug.cgi?id=769514
The current 'l' pointer will be NULL when the loop
is interrupted with a 'break' statement. Need to have
it advance to the next list item before interrupting.
And don't just reset everything. This makes sure that we can continue to
handle data in the following scenario:
moov: discont
moof: discont
mdat: continuous
Previously this would fail because the offset would be the accumulated offset
from moov and moof at the mdat position, while the buffer offset might be
something completely different.