Lookup will now maintain the full list of possible IP address(es).
We can now iterate over all available addresses in case certain
address families (IPv6) are disabled or try connecting to additional
addresses for the clients.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/merge_requests/1105>
Unfortunately the OS takes care of bad connections for us, so we can't
get the stats in a platform-independent way. Count total bytes received
as well, platform-independently.
By passing NULL to `g_signal_new` instead of a marshaller, GLib will
actually internally optimize the signal (if the marshaller is available
in GLib itself) by also setting the valist marshaller. This makes the
signal emission a bit more performant than the regular marshalling,
which still needs to box into `GValue` and call libffi in case of a
generic marshaller.
Note that for custom marshallers, one would use
`g_signal_set_va_marshaller()` with the valist marshaller instead.
max_buffer_usage is the index of the oldest buffer in the queue,
starting at zero, not the number of buffers queued.
find_limits returns the index of the oldest buffer that satisfies the
limits in its min_idx parameter, not the number of buffers needed. Fix
this use too in order to keep passing the tests that read
buffers-queued.
https://bugzilla.gnome.org/show_bug.cgi?id=775351
If a client gets dropped and the iteration gets restarted, bufpos is
incremented again for all clients that preceded the dropped one, causing
havoc.
Adjust the bufpos for all clients first before trying to drop any.
https://bugzilla.gnome.org/show_bug.cgi?id=774908
https://github.com/mesonbuild/meson
With contributions from:
Tim-Philipp Müller <tim@centricular.com>
Jussi Pakkanen <jpakkane@gmail.com> (original port)
Highlights of the features provided are:
* Faster builds on Linux (~40-50% faster)
* The ability to build with MSVC on Windows
* Generate Visual Studio project files
* Generate XCode project files
* Much faster builds on Windows (on-par with Linux)
* Seriously fast configure and building on embedded
... and many more. For more details see:
http://blog.nirbheek.in/2016/05/gstreamer-and-meson-new-hope.htmlhttp://blog.nirbheek.in/2016/07/building-and-developing-gstreamer-using.html
Building with Meson should work on both Linux and Windows, but may
need a few more tweaks on other operating systems.
And also consider HEADER buffers without DELTA_UNIT flag as sync points. This
fixes sync-mode=2 with mpegtsmux for example, which has no streamheaders but
puts the HEADER flag on its keyframes.
https://bugzilla.gnome.org/show_bug.cgi?id=763278
Add a property and logic to send a GstNetworkMessage event containing
the message that was received from a client. This can be used to
implement simply bidirectional communication.
Add a property and logic to send a GstNetworkMessageDispatched
event upstream to notify that a buffer has been sent. This can be used
to keep track of what client received what buffers.
Add a property to handle GstNetworkMessage events. These events contain
a buffer that is sent on the socket to allow for simple bidirectional
communication.
When we stop sending because we need more data, still keep a GSource
around to receive data from the clients.
Also handle read and write in the same go.
The client-removed signal used G_INT_TYPE instead of G_SOCKET_TYPE
in its definition leading to problems on platforms where the size
of a pointer is larger than the size of an integer, It would also
not work at all with dynamic language bindings.
https://bugzilla.gnome.org/show_bug.cgi?id=757155