Commit graph

1787 commits

Author SHA1 Message Date
Julien Isorce
d93cd25e2d gl/upload: set out_tex after reset, not before
Fix a regression introduced recently with the lazy init.
It was happening when calling gst_video_gl_texture_upload_meta_upload
from an aplication. So not using gst_gl_upload_perform_with_buffer.
2014-05-12 13:43:19 +01:00
Matthew Waters
f14e5ea027 gl/upload: update the video info on mapping a video frame
The buffer should contain the most specific data on how the data is
formatted.  We should use this information.

https://bugzilla.gnome.org/show_bug.cgi?id=729896
2014-05-12 22:13:19 +10:00
Matthew Waters
bd3e600710 gl/convert: clobber alpha channel when needed
Needed in the conversion from padded RGB formats to formats with an
alpha channel.  e.g. BGRx -> ABGR, etc

https://bugzilla.gnome.org/show_bug.cgi?id=729742
2014-05-12 22:10:19 +10:00
Matthew Waters
a4f0fbe4c3 gl/upload: avoid performing color conversion when there is no need
One such example is when the buffer contains GstGLMemory in the
RGBA format

https://bugzilla.gnome.org/show_bug.cgi?id=729278
2014-05-12 22:09:32 +10:00
Matthew Waters
91717ca5c2 gl/colorconvert: choose the right alpha component for AYUV -> RGBA 2014-05-11 14:04:22 +10:00
Matthew Waters
0c92f185c4 gl/upload: update the respective state when we cache textures/data 2014-05-11 10:45:34 +10:00
Matthew Waters
ecae7a1a41 gl/upload: cache the textures that we are using 2014-05-10 23:54:34 +10:00
Matthew Waters
c6e3f51ca5 gl/upload: avoid recreating the GLMemory struct for output textures 2014-05-10 23:05:03 +10:00
Nicolas Dufresne
afea9c6fe1 gl: Fix some of the error handling 2014-05-09 18:59:46 -04:00
Nicolas Dufresne
803f2c3dc0 glupload: Update GstVideoInfo after the buffer is mapped
gst_video_frame_map() will store an updated video info base
on the video meta. In order to have the right stride and offset
we should update that video info accordingly.
2014-05-09 17:59:43 -04:00
Sebastian Dröge
411f367dfc gl: Fix memory leak
CID #1212171
2014-05-09 15:42:08 +02:00
Edward Hervey
2b92709154 mpegts: Fix leak
The cell extension was never added to the parent cell

CID #1212162
2014-05-09 14:32:49 +02:00
Matthew Waters
2dcbf08d73 gl/colorconvert: preserve alpha in AYUV <-> RGBA conversions
https://bugzilla.gnome.org/show_bug.cgi?id=729743
2014-05-09 22:32:11 +10:00
Matthew Waters
34b55f33f2 gl/colorconvert: implement lazy init 2014-05-09 22:32:11 +10:00
Julien Isorce
dff8abd57a gl/upload: set initted to TRUE when _init_upload succeeded 2014-05-09 13:07:16 +01:00
Sebastian Dröge
5c960069e4 gldisplay: Use GST_STR_NULL() for printing possibly NULL strings and print all variables we use
Fixes compiler warning about set but not used platform_choice variable
among other things.
2014-05-08 22:50:27 +02:00
Matthew Waters
ffe2c1f3c1 gl/upload: fix compilation on OS X 2014-05-08 17:28:11 +10:00
Matthew Waters
b0b630c69c gl/upload: fail propoerly if init fails 2014-05-08 15:40:33 +10:00
Matthew Waters
c247be334a gl: make all GObjects inherit from GstObject
Aids memory leak debugging with GST_TRACE=mem-live
2014-05-08 15:33:43 +10:00
Matthew Waters
a49a371710 gl/upload: implement lazy init
Rename init_format to set_format
2014-05-08 15:33:43 +10:00
Matthew Waters
5405273b0a gl/upload: add get_format method
Simply retreives the format set by init_format
2014-05-08 14:03:57 +10:00
Matthew Waters
810d6710d4 gl/filter: attempt to passthrough the pool if the caps are the same
Reduces the number of glbufferpool instances required for >=2
consecutive GL elements in a pipeline.
2014-05-08 14:03:57 +10:00
Matthew Waters
c2cdac278e gl/filter: always initialize the upload object 2014-05-08 14:03:50 +10:00
Matthew Waters
a27589629d gl: advertise GstGLMemory usage in the caps as capsfeatures
https://bugzilla.gnome.org/show_bug.cgi?id=729658
2014-05-07 21:48:57 +10:00
Matthew Waters
ee95595af0 gl/display: avoid endless recursion for cocoa 2014-05-07 19:07:23 +10:00
Julien Isorce
d4fe519c2e gl: do not allocate the target texture of an EGLImage
The target texture of an EGLImage is the texture bind just
before calling glEGLImageTargetTexture2D.

As we currently only support a gl texture as the source of an EGLImage
the gl texture is actually already allocated when creating the eglimage.

I also see some cases where it fails to upload an eglimage when
glTexImage2D is called on the target.
2014-05-06 15:39:12 +01:00
Julien Isorce
531e19214a gl: allow to avoid calling glTexImage2D(w, h, NULL) when generating a texture
Just pass 0 as width or height to gst_gl_context_gen_texture.
2014-05-06 15:39:12 +01:00
Julien Isorce
2115f11f0b gl: no need to initialize a frame buffer object to upload an eglimage
Fix https://bugzilla.gnome.org/show_bug.cgi?id=729588
2014-05-06 15:39:12 +01:00
Julien Isorce
65381ee664 gl: use GST_CAT_ERROR instead of GST_ERROR_OBJECT
It fixes segault when GST_DEBUG is at least level 1 and eglCreateImage fails
2014-05-06 15:39:12 +01:00
Julien Isorce
dd8929a272 gl: delete texture used with GstVideoGLTextureUploadMeta 2014-05-06 15:39:12 +01:00
Julien Isorce
73a3c173c7 gl: use gst_gl_context_gen_shader helper instead of duplicating code 2014-05-06 15:35:00 +01:00
Matthew Waters
f19e5abcb8 gl/display: clean up pre gstglcontext api and struct fields
https://bugzilla.gnome.org/show_bug.cgi?id=729551
2014-05-06 21:08:30 +10:00
Matthew Waters
c28dd9b0d3 gl/display: add get_handle_type
https://bugzilla.gnome.org/show_bug.cgi?id=729551
2014-05-06 21:08:30 +10:00
Matthew Waters
1eeecae29e gl/display: avoid opening the X11 display on systems with Cocoa (OS X)
https://bugzilla.gnome.org/show_bug.cgi?id=729551
2014-05-06 21:08:30 +10:00
Matthew Waters
8743301af9 gl/window: fix string length check for eagl 2014-05-06 21:08:30 +10:00
Matthew Waters
b694b292b9 gl/display: check the correct env variable for choosing an egl display
GST_GL_WINDOW is used for window system specific choices.
An EGLDisplay can be created from window systems with egl support by using
eglGetDisplay().

https://bugzilla.gnome.org/show_bug.cgi?id=729551
2014-05-06 21:07:38 +10:00
Edward Hervey
48f770a2df gl/cocoa: Use OBJCFLAGS where needed
Should fix usage of c-compiler-only flags with an objective-c compiler
2014-05-06 12:57:36 +02:00
Sebastian Dröge
706a88ccb3 uridownloader: Add parameter to disallow caching as required by HLS 2014-05-05 09:41:51 +02:00
Sebastian Dröge
aa875604c9 uridownloader: Add refresh parameter to hint caches that they should check if they're up to date 2014-05-02 10:36:21 +02:00
Matthew Waters
dfc6745143 gl: use the bufferpool's upload when available
Avoids duplicating GL resources

https://bugzilla.gnome.org/show_bug.cgi?id=728872
2014-05-02 15:59:28 +10:00
Julien Isorce
cf509574be gl: show internal cocoa window on top of others
Useful when your OSX terminal is fullscreen

https://bugzilla.gnome.org/show_bug.cgi?id=728127
2014-05-02 06:03:23 +01:00
Matthew Waters
b903c61ceb gl/pool: init the upload object on start
Theoretically, set_config could be called multiple times
2014-05-02 14:16:49 +10:00
Sebastian Dröge
cad1bb32c8 gl: Try harder to load symbols from the correct place
This commit makes the loading of the GModules threadsafe, and
always first tries to load the symbol for the GL library that
is selected for the current context. Only then it falls back
to looking into the current module (NULL), and only as a last
resort the context specific function (e.g. eglGetProcAddress())
is called.

Also add configure parameters to select the names of the library
modules instead of using the defaults, and let the defaults be
independent of the G_MODULE_SUFFIX.

https://bugzilla.gnome.org/show_bug.cgi?id=728753
2014-05-01 14:36:54 +02:00
Matthew Waters
598a79a5e2 gl/mem: implement texture copying between formats with strides properly
Previously, we used the width to determine the amount of data to be
copied using pbos.  This, makes it allocate enough data for the
the strides as well.
2014-05-01 14:00:04 +10:00
Matthew Waters
29ff67a60a gl/mem: pad the public struct 2014-05-01 14:00:04 +10:00
Nicolas Dufresne
441ac82d7f gl: no need to provide full lib path to load symbols
- Make gstgl work on Mali
- Keep it work on RPI
- fallback to NULL name module if fails with usual lib name

https://bugzilla.gnome.org/show_bug.cgi?id=728753
2014-04-30 15:16:06 -04:00
Julien Isorce
64e5b5a203 gl: add convenient functions to setup default vertex and fragment shaders
Most of our 2D filters use the same simple vertex shader.
Also define the default fragment shader as the identity.

Avoid duplicating the same vertex and fragment shader text.
2014-04-30 15:35:49 +01:00
Philippe Normand
eee4f95a1f gl: add missing G_BEGIN/END_DECLS in utils header 2014-04-29 19:24:08 +01:00
Jan Schmidt
4296dc12f7 gl: Reduce noisy Info level output to LOG 2014-04-29 22:19:37 +10:00
Julien Isorce
1525fa8bad gl: use gst_gl_platform_from_string because we support gl shareList on all platforms 2014-04-28 15:59:06 +01:00