Cast the variable to gint to conform to the printf format used.
It is casted rather than changing the format because the
message is created with a cast to gint too.
queue2 would crash when using small buffer sizes because
it would overflow when calculating the percentage, resulting
in the buffering GstMessage not being created and trying to be
used. This patch uses a gint64 instead of a gint to do the
percentage math, making it harder to overflow.
Using the current fill level of the queue, and the average input
rate, we can determine how long it will take to finish downloading
the whole stream to the temporary file.
Fixes#600726
There's not much point in using GST_DEBUG_FUNCPTR with GObject
virtual functions such as get_property, set_propery, finalize and
dispose, since they'll never be used by anyone anyway. Saves a
few bytes and possibly a tenth of a polar bear.
Add support for buffering mode where we post BUFFERING messages based on the
level of the queues. It currently operates on the first queue that goes over or
under the high/low thresholds.
In buffering mode we want to ignore the max visible items to decide when the
queue is filled. Instead, we only look at the number of bytes and/or time in the
queue.
Don't shadow the sq argument in the underrun_cb function but use
a different variable name to iterate the other queues.
Use the same variable name in the overrun_cb function.
Split gst_queue_locked_enqueue() into variant for buffer and event to get rid of
the if() and make the code more readable (constant boolean parameters are never
nice). Removes the if (item) checks as we dereference the pointer before anyway.
Also apply the same idea of reusing the previous knowledge in
gst_queue_locked_dequeue to remove more type checks.
We know earlier on in the code whether we're handling an event or a buffer,
just pass that information through.
This commit and the previous commit reduce instruction fetch:
* when pushing buffer (_chain) by 10%
* when popping buffer (_loop) by 3%
The task will always exist as long as its owner (i.e. the pad) and that
owner's owner (i.e. multiqueue) exist.
Reduces the number of instruction fetches by 36%.
We know whether we have a buffer or an event, use that instead of going
trough the expensive GLib typecheck.
The overall instruction fetch reduction introduced by this commit and the
2 previous commits:
* receiving a buffer (_chain) by 20%
* popping a buffer (_loop) by 14%
Numbers acquired through callgrind passing 100000 buffers through queue.
Pads have their GstSingleQueue stored as element private data
so there's no need to iterate over the list of single queues
every time. Also every pad only has a single internal link so
use a single iterator instead of a complex custom iterator.
Set the element private data of the pad to NULL when freeing the
single queue.