Fix the check for whether the start time of the segment has
been reached when playing in reverse. Otherwise, playback
stops after reaching the start of any file part, instead of
continuing until all parts within the segment have played
A sparse stream's ending timestamp can be considerably smaller
than the ending timestamps of the other streams, which can lead
to skipping considerable time from the next part.
https://bugzilla.gnome.org/show_bug.cgi?id=761086
Used signed calculations when measuring the max_ts of an input
fragment, so as to calculate the correct duration and offset
when buffers have timestamps preceding their segment
Majorly change the way that splitmuxsink collects
incoming data and sends it to the output, so that it
makes all decisions about when / where to split files
on the input side.
Use separate queues for each stream, so they can be
grown individually and kept as small as possible.
This removes raciness I observed where sometimes
some data would end up put in a different output file
over multiple runs with the same input.
Also fixes hangs with input queues getting full
and causing muxing to stall out.
Add a new signal for formatting the filename, which receives
a GstSample containing the first buffer from the reference
stream that will be muxed into that file.
Useful for creating filenames that are based on the
running time or other attributes of the buffer.
To make it work, opening of files and setting filenames is
now deferred until there is some data to write to it,
which also requires some changes to how async state changes
and gap events are handled.
Make sure the state of the parser is set to
collecting streams before chaining up to the
parent change_state() method, to close a
small window that can cause playback to
never commence.
Use GQueue instead of a GSList so we don't have to traverse
the whole list to append something every time. And it also
keeps track of the number of items in it for us.
Add a function to add filenames to the list of old files and
use it in more places, so that memory doesn't build up in
other modes either if no max_files limit is specified.
https://bugzilla.gnome.org/show_bug.cgi?id=766991
Technically we weren't leaking the memory, just storing it internally
and never using it until the element is freed. But we'd still use more
and more memory over time, so this is not good over longer periods
of time. Only keep track of files if there's actually a limit set,
so that we will prune the list from time to time.
https://bugzilla.gnome.org/show_bug.cgi?id=766991
splitmuxsink requests pad from element using pad template like "video_%u", "audio_%u" and "sink_%d". This is true for most of the muxers.
But splitmuxsink not able to request pad to flvmux as flvmux has "audio" and "video" as pad templates.
fix: splitmuxsink should fallback to "audio" and "video" when template not found.
https://bugzilla.gnome.org/show_bug.cgi?id=774507
Do not use last buffer TS + buffer duration because buffer duration
might be inaccurate, especially for frame rates like 30fps where a
rounding error is observed.
https://bugzilla.gnome.org/show_bug.cgi?id=773785
Commit 83e718 added a pad template to splitmux request
pads, which means that GstElement now releases the pads on
dispose, but after having removed all elements in the bin
and unlinked them. Make sure we can handle cleanup in that case
without throwing assertions.
https://bugzilla.gnome.org/show_bug.cgi?id=773784
The pacing of the overall muxing is controlled
by the video GOPs arriving, so we can only handle
1 video stream, and the request pad is named accordingly.
Ignore a request for a 2nd video pad if there's already
an active one.
Found via the Jenkins CI:
FAILED: subprojects/gst-plugins-good/gst/multifile/gstmultifile@sha/gstsplitmuxsink.c.o
[...]
In file included from ../subprojects/gst-plugins-good/gst/multifile/gstsplitmuxsink.h:24:0,
from ../subprojects/gst-plugins-good/gst/multifile/gstsplitmuxsink.c:59:
../subprojects/gst-plugins-base/gst-libs/gst/pbutils/pbutils.h:30:43: fatal error: gst/pbutils/pbutils-enumtypes.h: No such file or directory
#include <gst/pbutils/pbutils-enumtypes.h>
^
compilation terminated.
https://ci.gstreamer.net/job/GStreamer-master-meson/263/console
If the seek stop point (or start, during reverse play)
was within the segment we just finished, go EOS immediately
instead of proceeding through all other parts and sending
0 length seeks to them.
https://bugzilla.gnome.org/show_bug.cgi?id=772138
When one part moves ahead of the others - due to excessive
downstream queueing, or really small input files - then
we can end up activating parts more than once. That can lead to
effects like shutting down pad tasks prematurely.
https://bugzilla.gnome.org/show_bug.cgi?id=772138
This reverts commit f1ceaab02f.
This broke atomic file writes in "buffer" mode. It did make
sure that any streamheaders are prepended to each file in
buffer mode as well, but that's not really needed in practice,
whereas atomic file writes are, so let's restore the status
quo ante for now since this was primarily a code cleanup anyway,
and if anyone needs to streamheaders in buffer mode too they
can make a patch to implement that differently. Re-implementing
the atomic writes in the element also seems way too much work.
https://bugzilla.gnome.org/show_bug.cgi?id=766990
On 32-bit x86: gstsplitmuxsink.c:966:31: warning: format ‘%u’ expects
argument of type ‘unsigned int’, but argument 9 has type
‘guint64 {aka long long unsigned int}’
https://github.com/mesonbuild/meson
With contributions from:
Tim-Philipp Müller <tim@centricular.com>
Jussi Pakkanen <jpakkane@gmail.com> (original port)
Highlights of the features provided are:
* Faster builds on Linux (~40-50% faster)
* The ability to build with MSVC on Windows
* Generate Visual Studio project files
* Generate XCode project files
* Much faster builds on Windows (on-par with Linux)
* Seriously fast configure and building on embedded
... and many more. For more details see:
http://blog.nirbheek.in/2016/05/gstreamer-and-meson-new-hope.htmlhttp://blog.nirbheek.in/2016/07/building-and-developing-gstreamer-using.html
Building with Meson should work on both Linux and Windows, but may
need a few more tweaks on other operating systems.
This reverts commit fa008f271a.
async-handling in GstBin causes the pipeline to spin at 100%
CPU as the top-level pipeline tries to change that state
to PLAYING constantly. This is a workaround for a core
problem, essentially, but an improvement in this case for now.
After dropping the splitmux lock, re-check the state,
don't just fall through and sleep unconditionally,
as we may have already missed the wakeup.
https://bugzilla.gnome.org/show_bug.cgi?id=769514
Use signed clock times for running time everywhere
so that we handle negative running times without
going haywire, similar to what queue and multiqueue
do these days.
Set the async-handling property on GstBin to let it manage
async-handling instead of the local handling from the previous
commit. Works because of #174a5e in core
When switching fragments, hide the async-start/async-done
messages from the parent bin, as otherwise we sometimes (very rarely)
hang in PAUSED instead of returning / continuing to PLAYING
state.