When its disabled, we poison some symbols to force a build error if they are
used. Dunno how useful this acually is, but we need to disable the poisoning
when we include this ourself. Also don't define some of the dummies, as they
are getting replaced with defines and that creates code that does not compile.
gst_static_pad_template_get_caps () actually returns a reference to the
caps and it's cleaner to unref them after usage. The core will, however,
always hold a reference to the caps so this didn't result in a memory
leak.
And, for our release manager, the in-commit-message keywords
for the previous commit:
API: GST_PARAM_MUTABLE_READY
API: GST_PARAM_MUTABLE_PAUSED
API: GST_PARAM_MUTABLE_PLAYING
API: gst_param_spec_is_mutable
When we get an ASYNC_DONE message when a state change was busy, set the
pending_async_done flag so that after the state change completes, the bin can
check if all async elements are finished. Don't only do this for the bin itself
but for all elements.
This fixes some bins in bins that simulate async state changes by posting ASYNC
messages (such as sdpparse in uridecodebin/playbin2).
Two new log levels to dump FIXMEs into the log and to log data
in form of a hex dump (#578114).
API: GST_CAT_FIXME_OBJECT
API: GST_CAT_MEMDUMP_OBJECT
API: GST_CAT_FIXME
API: GST_CAT_MEMDUMP
API: GST_FIXME_OBJECT
API: GST_MEMDUMP_OBJECT
API: GST_FIXME
API: GST_MEMDUMP
If that block is entered, then start_time becomes GST_CLOCK_TIME_NONE.
Since start_time is invalid, the code will enter the block at line 434 and
new_base_time will be set there.
Move the checks for using an unscheduled entry from the unsafe GstClock to the
SystemClock object so that we can perform the correct locking.
fix a leak and potential deadlock then the async thread fails to start.
Sprinkle some G_LIKELY around because we can.
Keep a counter for the amount of outstanding wakeups that we produce and only
perform a write/read to the control socket when 1 or 0 respectively.
don't poll when waiting for the entries to be unblocked and clear their wakeup
counts, just act on the signal when the wakeup count is 0.
unscheduled entries will clear their wakeup count themselves.
Keep track of when we wakeup the async thread because the list of entries has
changed.
don't try to see if the list changed because we can't really know when one entry
is added multiple times.
Only wake up the async thread when we add an async entry to the head of the list
and the old entry was BUSY.
when an entry being waited on in the async thread is unscheduled, clear the
wakeup queue so we can continue waiting on other entries.
When an entry being waited on in the async thread is unlocked because an earlier
entry was added to the list, set the entry to OK again. This makes sure that
only the entries being waited on have the BUSY flag set and wake up the timer
poll when they are unscheduled.
Yes, 'codec' isn't exactly the best word, but let's be consistent with AUDIO_CODEC
and VIDEO_CODEC (which may be 'raw' formats as well after all). Prerequisite for
bug #576552.
Running configure with e.g. --disable-dst-debug was compiling out the debug
system (ABI break). Now stubs are added and only if one does e.g.
make CFLAGS="-DGST_REMOVE_DISABLED" the symbols are ommitted.