Add custom IMFMediaBuffer and IMF2DBuffer implementation in order to
keep track of lifecycle of Media Foundation memory object.
By this new implementation, we can pass raw memory of upstream buffer
to Media Foundation without copy.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1518>
The min latency is calculated with the maximum number of frames that
precede any frame, if available, and it is lower than the maximum
number of frames in DBP.
The max latency is calculated with the maxium size of frames in DBP.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1500>
For the allocator to create surfaces with the correct chroma an
fourcc, it should use a surface format, not necessarily the negotiated
format.
Instead of the previous arbitrary extra formats list, the decoder
extracts the valid pixel formats from the given VA config, and pass
that list to the allocator which stores it (full transfer).
Then, when the allocator allocates a new surface, it looks for a
surface color format chroma-compatible with the negotiated image color
format.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1483>
Instead of adding a list of ad-hoc formats for raw caps (I420 and
YV12), the display queries the available image formats and we assume
that driver can download frames in that available format with same
chroma of the config surfaces chroma.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1483>
Some devices (e.g., Surface Book 2, Surface Pro X) will expose
both MediaStreamType_VideoPreview and MediaStreamType_VideoRecord types
for a logical device. And for some reason, MediaStreamType_VideoPreview
seems to be selected between them while initiailzing device.
But I cannot find any documentation for the decision rule.
To be safe, we will select common formats between them.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1478>
Microsoft defines two I420 formats, one is I420, and the other is
IYUV (but both are same, just names are different).
Since both will be converted to GST_VIDEO_FORMAT_I420,
we should check both I420 and IYUV subtypes during
GstVideoFormat to Microsoft's format conversion.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1478>
In case of UWP, documentation from MS is saying that
ActivateAudioInterfaceAsync() method should be called from UI thread.
And the resulting callback might not happen until user interaction
has been made.
So we cannot wait the activation result on constructed() method.
and therefore we should return gst_wasapi2_client_new()
immediately without waiting the result if wasapi2 elements are
running on UWP application.
In addition to async operation fix, this commit includes COM object
reference counting issue around ActivateAudioInterfaceAsync() call.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1466>
Since the commit c29c71ae9d,
device activation method will be called from an internal thread.
A problem is that, CoreApplication::GetCurrentView()
method will return nullptr if it was called from non-UI thread,
and as a result, currently implemented method for accessing ICoreDispatcher
will not work in any case. There seems to be no robust way for
accessing ICoreDispatcher other then setting it by user.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1466>
If the run_async() method is expected to be called from streaming
thread and not from application thread, use INFINITE as timeout value
so that d3d11window can wait UI dispatcher thread in any case.
There is no way to get a robust timeout value from library side.
So the fixed timeout value might not be optimal and therefore
we should avoid it as much as possible.
Rule whether a timeout value can be INFINITE or not is,
* If the waiting can be cancelled by GstBaseSink:unlock(), use INFINITE.
GstD3D11Window:on_resize() is one case for example.
* Otherwise, use timeout value
Some details are, GstBaseSink:start() and GstBaseSink:stop() will be called
when NULL to READY or READY to NULL state change, so there will be no
chance for GstBaseSink:unlock() and GstBaseSink:unlock_stop()
to be called around them. So there is no other way then timeout way.
GstD3D11Window:consturcted() and GstD3D11Window:unprepare() are the case.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1461>