Together with a shared clock, this base-time could eventually be sent to
the client so that it can reconstruct the exact running-time of the clock
on the server.
Use the address managed by the stream for multicast. This allows us to have 1
multicast address for each stream.
Because the address is now managed by the stream we don't have to pass it around
anymore.
Set the address pool on the streams.
Return a boxed GstRTSPAddress from the GstRTSPAddressPool. This allows us to
store more info in the structure and allows us to more easily return the address
to the right pool when no longer needed.
Pass the address to the StreamTransport so that we can return it to the pool
when the stream transport is freed or changed.
Make GObjects from the remaining simple structures.
Remove GstRTSPSessionStream, it's not needed.
Rename GstRTSPMediaStream -> GstRTSPStream: It is shorter
Rename GstRTSPMediaTrans -> GstRTSPStreamTransport: It describes how
a GstRTSPStream should be transported to a client.
Rename GstRTSPMediaFactory::get_element -> create_element because that
more accurately describes what it does.
Make nice methods instead of poking in the structures.
Move some methods inside the relevant object source code.
Use GPtrArray to store objects instead of plain arrays, it is more
natural and allows us to more easily clean up.
Move the allocation of udp ports to the Stream object. The Stream object
contains the elements needed to stream the media to a client.
Improve the prepare and unprepare methods. Unprepare should now undo
everything prepare did. Improve also async unprepare when doing EOS on
shutdown. Make sure we always unprepare correctly.