Commit graph

23 commits

Author SHA1 Message Date
Víctor Manuel Jáquez Leal
d2aae6bb96 codecs: h264decoder: ref pic lists as decode_slice parameters
Pass reference picture lists to decode_slice() vmethods

Change gstv4l2codech264dec and gstnvh264dec accordingly.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1238>
2020-05-19 16:57:09 +00:00
Seungha Yang
ed147a3b48 d3d11h264dec: Rearrange the order of supported profiles in caps
constrained-baseline profile is much preferred than baseline.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1229>
2020-04-29 18:13:42 +00:00
Seungha Yang
7db29fc382 d3d11h264dec: Add constrained-baseline and baseline profile
Both profiles are expected to be supported profile by DXVA hardware

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1212>
2020-04-29 14:24:02 +00:00
Seungha Yang
2fe473fa50 d3d11decoder: Fix wrong return type from output_picture vfunc
Return type should be GstFlowReturn, not gboolean

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1213>
2020-04-23 22:06:24 +00:00
Seungha Yang
5965b6ef85 d3d11decoder: Add helper methods for negotiation and decide_allocation
The implementation for all codecs is almost the same.
No need to duplicate code.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1079>
2020-04-22 23:20:44 +00:00
Seungha Yang
3208e3d371 Revert "d3d11decoder: Check decoder status report"
This reverts commit 418e6991c1.

Not all drivers seem to be friendly to this API.
Revert to avoid incomprehensible crash with Nvidia.
2020-03-28 12:12:03 +00:00
Seungha Yang
58a4c33a0e d3d11vp9dec: Add support for internal frame resizing
VP9 codec allows resizing reference frame by spec. Handling this case
is a bit tricky especially when the resizing happens on non-keyframe,
because pre-allocated decoder textures (i.e., dpb) have negotiated
resolution and to change resolution meanwhile decoding on non-keyframe,
each texture might need to be re-created, copied to new dpb somehow,
and re-negotiated with downstream.

Due to the complicated requirement of negotiation driven
resizing handling, this commit adds shader into d3d11decoder object
to resize only corresponding frames. Note that if the resolution change
is detected on keyframe, decoder will re-negotiate with downstream.
2020-03-09 23:44:12 +09:00
Seungha Yang
c10b5f06a5 d3d11decoder: Set GstVideoAlignment to downstream d3d11 buffer pool
To copy decoder output texture to another d3d11 texture, the downstream
texture needs to be aligned too.
2020-03-09 23:44:12 +09:00
Seungha Yang
b70a192220 d3d11h264dec: Make use of max_dpb_size passed by baseclass
Most likely this modification can save GPU memory.
2020-03-08 16:03:35 +09:00
Nicolas Dufresne
020ee62c59 d3d11: Use gst_video_decoder_get_frame()
Now that the system_frame_number is saved on the pictures we can use
gst_video_decoder_get_frame() helper instead of getting the full list
and looping over it.
2020-03-05 03:06:16 +00:00
Nicolas Dufresne
c6b8157dd6 codecs: Pass the max_dpb_size to new_segment virtual
On new_segment, the decoder is expected to negotiate. The decoder may want to
pre-allocate the needed buffers. Pass the max_dpb_size as this is needed to
determin how many buffers should be allocated.
2020-03-05 03:06:16 +00:00
Nicolas Dufresne
00d04784d3 Move CODEC base classes into it's own library
This introduce a library which contains a set of base classes which
handles the parsing and the state tracking for the purpose of decoding
different CODECs. Currently H264, H265 and VP9 are supported. These
bases classes are used to decode with low level decoding API like DXVA,
NVDEC, VDPAU, VAAPI and V4L2 State Less decoders. The new library is
named gstreamer-codecs-1.0 / libgstcodecs.
2020-03-05 03:06:16 +00:00
Seungha Yang
418e6991c1 d3d11decoder: Check decoder status report
... and if h/w decoder reports error, increase error count.
2020-02-28 13:21:00 +09:00
Seungha Yang
4643dc1c12 d3d11decoder: Ensure the written bitstream buffer size is 128 bytes aligned
DXVA spec is saying that the size of bitstream buffer provided by hardware decoder
should be 128 bytes aligned. And also the host software decoder should
align the size of written buffer to 128 bytes. That means if the slice
(or frame in case of VP9) size is not aligned with 128 bytes,
the rest of non 128 bytes aligned memory should be zero-padded.

In addition to aligning implementation, some variables are renamed
to be more intuitive by this commit.
2020-02-24 14:46:27 +00:00
Seungha Yang
fe72bf6053 d3d11decoder: Register elements per GPU device with capability check
This implementation is similar to what we've done for nvcodec plugin.
Since supported resolution, profiles, and formats are device dependent ones,
single template caps cannot represent them, so this modification
will help autoplugging and fallback.

Note that the legacy gpu list and list of resolution to query were
taken from chromium's code.
2020-02-18 11:58:45 +00:00
Seungha Yang
3e78afbe0a d3d11decoder: Move handle_frame implementation to baseclass
... and remove unused start, stop method from subclass.

Current implementation does not require subclass specific behavior
for the handle_frame() method.
2020-02-12 12:34:58 +00:00
Seungha Yang
371b181292 d3d11decoder: Use consistent resolution between output caps and video meta
h264/h265 decoded buffer might have crop area then we need to
adjust video meta based on the padding space
2020-02-05 00:52:48 +00:00
Seungha Yang
f852ce01e4 d3d11decoder: Add support for zero-copy playback
When downstream support d3d11 memory with forward playback case,
expose decoder output view memory objects without copying.
2020-02-05 00:52:48 +00:00
Seungha Yang
96f0f4b613 d3d11memory: Always use native DXGI format if device support it
Use consistent memory layout between dxva and other shader use case.
For example, use DXGI_FORMAT_NV12 texture format instead of
two textures with DXGI_FORMAT_R8_UNORM and DXGI_FORMAT_R8G8_UNORM.
2020-01-13 01:58:08 +00:00
Seungha Yang
9ee40679b5 Revert "d3d11: Add support for D3D11_USAGE_DYNAMIC"
This reverts commit ddd13fc7c0

Dynamic usage can reduce the number of copy per frame but make
things complicated and the benefit seems to not significant.
Also since we don't provide _map() method for the dynamic usage,
application cannot read buffers which make "last-sample" property
unusable in case of d3d11videosink.
2020-01-13 01:58:08 +00:00
Seungha Yang
e188893963 d3d11: Don't register decoders if unavailable
DXVA requires a hardware interface but may not be available,
such as in the case of VMs or when the GPU vendor does not provide a decoder interface.
2020-01-11 17:42:04 +09:00
Seungha Yang
43a8eb9e92 d3d11decoder: Fix build on non-desktop target
Although the target platform of D3D11 decoding API are both desktop and UWP app,
DXVA header is blocked by "WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)"
which is meaning that that's only for desktop app.
To workaround this inconsistent annoyingness, we need to define WINAPI_PARTITION_DESKTOP
regardless of target WinAPI partition.
2020-01-06 18:45:56 +09:00
Seungha Yang
586390b1ba d3d11: Add h264 decoder element
New decoder implementation based on dxva2 on d3d11 APIs. The DPB
management implementation is taken from Chromium.
2019-12-31 02:13:48 +00:00