We can't simply assume that the length of the tag value as given
inside the stream is correct but should also check against the amount of
data we have actually available.
https://bugzilla.gnome.org/show_bug.cgi?id=775451
qtdemux.c: In function ‘qtdemux_parse_trak’:
qtdemux.c:10184:38: error: format ‘%lu’ expects argument of type ‘long unsigned int’, but argument 9 has type ‘gint {aka const int}’ [-Werror=format=]
GST_DEBUG_OBJECT (qtdemux, "Found jpeg: len %u, need %lu", len,
^
39f7e52266 was setting the buffer duration
to 0 if is not valid, under the assumption that this is "the last"
buffer and no others are coming next. This is wrong, last_buf is the
previous buffer and not the very last one.
4e3c13c87c was setting DTS to 0 if there
was none. This will set DTS to 0 for all e.g. audio streams, completely
messing up calculations if streams don't start at 0.
https://bugzilla.gnome.org/show_bug.cgi?id=774840
| ../../../git/gst/isomp4/qtdemux.c: In function 'qtdemux_parse_tree':
| ../../../git/gst/isomp4/qtdemux.c:10224:24: error: 'size' may be used uninitialized in this function [-Werror=maybe-uninitialized]
| offset += size;
| ^~
| ../../../git/gst/isomp4/qtdemux.c:10197:25: note: 'size' was declared here
| guint32 size, tag;
| ^~~~
https://bugzilla.gnome.org/show_bug.cgi?id=774747
Always write an edit list for the whole track. In general this is not
necessary except for the case of having a gap or DTS adjustment but
it allows to give the whole track's duration in the usually more
accurate media timescale.
https://bugzilla.gnome.org/show_bug.cgi?id=774403
TIME segment implies that stream/running time is being handled by upstream.
So, we shouldn't override it without any clue.
This patch is for fixing seek in DASH streaming.
https://bugzilla.gnome.org/show_bug.cgi?id=774196
qtdemux.c: In function ‘qtdemux_parse_tree’:
qtdemux.c:10139:16: error: ‘color_table_id’ may be used uninitialized in this function [-Werror=maybe-uninitialized]
if (color_table_id != 0) {
^
qtdemux.c:10121:19: note: ‘color_table_id’ was declared here
guint16 color_table_id;
^~~~~~~~~~~~~~
The ProRes guidelines suggest an interleave of 0.5s is common, but
specifies that for ProRes at most 2MB (for SD) and 4MB (for HD) should
be used per chunk.
It might also make sense to use similar numbers in general.
https://bugzilla.gnome.org/show_bug.cgi?id=773217
Previously we were switching from one chunk to another on every single
buffer. This wastes some space in the headers and, depending on the
software, might depend in more reads (e.g. if the software is reading
multiple samples in one go if they're in the same chunk).
The ProRes guidelines suggest an interleave of 0.5s is common, but
specifies that for ProRes at most 2MB (for SD) and 4MB (for HD) should
be used per chunk. This will be handled in a follow-up commit.
https://bugzilla.gnome.org/show_bug.cgi?id=773217
It's required for ProRes to work with other software.
It is also in the MP4 standard, but inventing values here seems a bit
tricky for the general case and it does not really give any extra
information.
https://bugzilla.gnome.org/show_bug.cgi?id=769048
Use the number of milliframes per second for integral and drop-frame
framerates, as suggested by the QT file format specification and other
places. We already did that for integral framerates before, but not for
drop-frame framerates. This now keeps precision better.
For all other framerates, check if it's close to a well-known framerate
and use that instead.
https://bugzilla.gnome.org/show_bug.cgi?id=769041
We consider there's a sifnificant difference when it's larger than on second
or than half the duration of the last processed fragment in case the latter is
larger.
https://bugzilla.gnome.org/show_bug.cgi?id=754230
https://github.com/mesonbuild/meson
With contributions from:
Tim-Philipp Müller <tim@centricular.com>
Jussi Pakkanen <jpakkane@gmail.com> (original port)
Highlights of the features provided are:
* Faster builds on Linux (~40-50% faster)
* The ability to build with MSVC on Windows
* Generate Visual Studio project files
* Generate XCode project files
* Much faster builds on Windows (on-par with Linux)
* Seriously fast configure and building on embedded
... and many more. For more details see:
http://blog.nirbheek.in/2016/05/gstreamer-and-meson-new-hope.htmlhttp://blog.nirbheek.in/2016/07/building-and-developing-gstreamer-using.html
Building with Meson should work on both Linux and Windows, but may
need a few more tweaks on other operating systems.
And don't just reset everything. This makes sure that we can continue to
handle data in the following scenario:
moov: discont
moof: discont
mdat: continuous
Previously this would fail because the offset would be the accumulated offset
from moov and moof at the mdat position, while the buffer offset might be
something completely different.
As seen in the parent switch for object_type_id, the 4 possible values are
0x40, 0x66, 0x67 and 0x68. Fixing the nested switch to match these values.
Looks like it was a typo making them decimal instead of hexadecimal.
CID 1363328
Without, raw AAC can't be handled and we have some information available in
the decoder that most likely allows us to decode the stream in one way or
another. This is the same code already used by matroskademux for the same
reasons, and ffmpeg/vlc play such files just fine too by guesswork.