Not all GPUs can support arbitrary offset of
D3D12_PLACED_SUBRESOURCE_FOOTPRINT when copying GPU memory between
texture and buffer. Instead of calculating size/offset per plane,
calculate the entire size and offsets at once.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6967>
drm_fourcc.h should be picked up via the pkgconfig include, not the
system includedir directly.
Also consolidate the libdrm usage in va and msdk.
All this allows it to be picked up consistently (via the subproject,
for example).
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6932>
This patch fixes this critical warning when registering MSDK:
_dma_fmt_to_dma_drm_fmts: assertion 'fmt != GST_VIDEO_FORMAT_UNKNOWN' failed
It was because the HEVC string with possible output formats has an extra space
that could not be parsed correctly.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6853>
When transforming from unknown alignment to frame or obu, the TU timestamp
was not properly transferred. Fix this by saving the TU DTS as the first
DTS seen within the the TU data, and the PTS as the last PTS seen in that
TU data. Finally, reset the TU timestamp after each TU have completed.
Fixes#1496
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6895>
Adds a separate vtenc_h265a element (with a _hw variant as usual) for the HEVCWithAlpha codec type.
Decided to go with a separate element to not break existing uses of the normal HEVC encoder.
The preserve_alpha property is still only used for ProRes, no need for it here because we explicitly say we want alpha
when using the new element.
For now, the HEVCWithAlpha has an issue where it does not throttle the amount of input frames queued internally.
I added a quick workaround where encode_frame() will block until enqueue_frame() callback notifies it that some space
has been freed up in the internal queue. The limit was set to 5, which should be enough I guess? Hopefully this is not
too prone to race conditions.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6664>
`StdVideoDecodeH265PictureInfo.flags.IsReference` refers to section 3.132 ITU-T
H.265 specification:
reference picture: A picture that is a short-term reference picture or a
long-term reference picture.
`GstH265Picture.ref` doesn't reflect this, but we need to query the NAL type of
the processed slice.
This patch fixes the validation layer error
`VUID-vkCmdBeginVideoCodingKHR-slotIndex-07239` while using the NVIDIA driver.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6901>
Conceptually identical to the present signal of d3d11videosink.
This signal will be emitted with current render target
(i.e., swapchain backbuffer) and command queue. Signal handler
can record GPU commands for an overlay image or to blend
an image to the render target.
In addition to d3d12 resources, videosink will send
d3d11 and d2d resources depending on "overlay-mode"
property, so that signal handler can render by using
preferred/required DirectX API.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6838>
The idea of using separate command queue per videosink was that
swapchain is bound to a command queue and we need to flush the
command queue when window size is changed. But the separate
queue does not seem to improve performance a lot.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6838>
The prime_fds for multi planes may be the same. For example, on Intel's
platform, the NV12 surface may have the same FD for the plane0 and the
plane1. Then, the DRM_IOCTL_GEM_CLOSE will close the same handle twice
and get an "Invalid argument 22" error the second time.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6914>
From the spec (chapter 34, v1.3.283):
````
UNORM: the components are unsigned normalized values in the range [0, 1]
SRGB: the R, G and B components are unsigned normalized value that represent
values using sRGB nonlinear encoding, while the A component (if one
exists) is a regular unsigned normalized value
```
The difference is the storage encoding, the first one is aimed for image
transfers, while the second is for shaders, mostly in the swapchain stage in the
pipeline, and it's done automatically if needed [1].
As far as I have checked, other frameworks (FFmpeg, GTK+), when import or export
images from/to Vulkan, use exclusively UNORM formats, while SRGB formats are
ignored.
My conclusion is that Vulkan formats are related on how bits are stored in
memory rather their transfer functions (colorimetry).
This patch does two interrelated changes:
1. It swaps certain color format maps to try first, in both
gst_vulkan_format_from_video_info() and gst_vulkan_format_from_video_info_2(),
the UNORM formats, when comparing its usage, and later check for SRGB.
2. It removes the code that check for colorimetry in
gst_vulkan_format_from_video_info_2(), since it not storage related.
1. https://community.khronos.org/t/noob-difference-between-unorm-and-srgb/106132/7
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6797>
This mirrors the behaviour in vp8enc / vp9enc and is generally more
useful than using any framerate from the caps as it provides some degree
of accuracy if the stream doesn't have timestamps perfectly according to
the framerate.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6891>
The encoder can specify the a preferred_output_delay value to get better throughput
performance. The higher delay may get better HW performance, but it may increases
the encoder and pipeline latency.
When the output queue length is smaller than preferred_output_delay, the encoder
will not block to waiting for the encoding output. It will continue to prepare and
send more commands to GPU, which may improve the encoder throughput performance.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4359>