Original commit message from CVS:
* docs/design/part-element-sink.txt:
Updated document.
* libs/gst/base/gstbasesink.c: (gst_base_sink_init),
(gst_base_sink_finalize), (gst_base_sink_preroll_queue_flush),
(gst_base_sink_configure_segment), (gst_base_sink_commit_state),
(gst_base_sink_get_sync_times), (gst_base_sink_wait_clock),
(gst_base_sink_do_sync), (gst_base_sink_render_object),
(gst_base_sink_preroll_object),
(gst_base_sink_queue_object_unlocked),
(gst_base_sink_queue_object), (gst_base_sink_event),
(gst_base_sink_chain_unlocked), (gst_base_sink_chain),
(gst_base_sink_loop), (gst_base_sink_activate_pull),
(gst_base_sink_get_position), (gst_base_sink_change_state):
* libs/gst/base/gstbasesink.h:
Totally refactored matching the design doc.
Use two segments, one to clip incomming buffers and another to
perform sync.
Handle queueing correctly, bypass the queue when playing.
Make EOS cancelable.
Handle errors correctly when operating in pull based mode.
* tests/check/elements/fakesink.c: (GST_START_TEST),
(fakesink_suite):
Added new check for sinks.
Original commit message from CVS:
* gst/gstutils.c: (gst_element_unlink_pads):
Don't leak pad references.
* tests/check/elements/fakesink.c: (GST_START_TEST):
* tests/check/generic/sinks.c: (GST_START_TEST):
* tests/check/generic/states.c: (GST_START_TEST):
* tests/check/gst/gstbin.c: (GST_START_TEST):
* tests/check/gst/gstcaps.c: (GST_START_TEST):
* tests/check/gst/gstelement.c: (GST_START_TEST):
* tests/check/gst/gstghostpad.c: (GST_START_TEST):
* tests/check/gst/gstiterator.c: (GST_START_TEST):
* tests/check/gst/gstvalue.c: (GST_START_TEST):
Fix a bunch of leaks. Make generic/sinks.c
use a bit less cpu by slowing the buffer rate
between fakesrc and fakesink.
Original commit message from CVS:
* tests/check/Makefile.am:
* tests/check/elements/fakesink.c: (chain_async_buffer),
(chain_async), (chain_async_return), (GST_START_TEST),
(fakesink_suite), (main):
Added fakesink test that checks prerolling and clipping
behaviour.
* tests/check/gst/gstutils.c: (GST_START_TEST):
Make check run faster so that buildbots don't timeout.