Commit graph

10 commits

Author SHA1 Message Date
Seungha Yang
e5ba099fd8 d3d11device: Enhance format enumeration and debugging
* Enhance debug log to print human readable D3D11_FORMAT_SUPPORT flags
  value, instead of packed numeric flagset value.
* Only device supported format will be added to format table.
  Depending on device feature level (i.e., D3D9 feature devices),
  16bits formats will not be supported. Although there might be formats
  we deinfed but not supported, it will not be a major issue in practice
  since our D3D11 implementation does not support legacy devices already
  (known limitation) and also old d3dvideosink will be promoted in that case.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2441>
2022-05-21 02:37:45 +09:00
Seungha Yang
ca7081c482 d3d11device: Don't print ERROR log on open failure
Device open can be failed in various reasons, but it's unlikely
our problem

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2433>
2022-05-17 14:11:00 +00:00
Seungha Yang
04b8dfa391 d3d11: Add support for AYUV, AYUV64, and RGBA64_LE formats
Note that AYUV and AYUV64 formats will be used to expand format
support, especially some packed YUV formats (e.g., Y410, YUY2)
are common DXGI formats used for hardware decoder/encoder on Windows
but those formats cannot be used as a render target. We need to handle
them differently without pixel shader help, using compute shader
for example.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1699>
2022-02-16 18:41:05 +00:00
Seungha Yang
cb7e454b53 d3d11: Reorganize format mapping table
... and handle GST <-> D3D11 format mapping in a single place to
make adding format easier

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1699>
2022-02-16 18:41:05 +00:00
Seungha Yang
dd906f9610 d3d11: Store device format in struct
Holding pointer to struct was unsafe approach because
the pointer to d3d11 format will be invalidated once d3d11 device
object is released

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1699>
2022-02-16 18:41:05 +00:00
Seungha Yang
e96687d88d d3d11: Update build-time dependency
Remove all the d3d11 and dxgi header version dependent ifdef
and bump the minimum requirement to d3d11_4.h and dxgi1_6.h.
We are already failing support old Visual Studio (Windows SDK actually)
such as Visual Studio 2015. Note that our MinGW toolchain satisfies
the requirement.

From runtime point of view, this change should be fine since
we are checking OS version with IUnknown::QueryInterface()
everywhere in order to check API availability

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1684>
2022-02-11 20:01:52 +00:00
Andoni Morales Alastruey
6844a243c8 d3d11: add support for new debug layer versions
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1237>
2021-10-23 21:46:04 +02:00
Seungha Yang
5ac7a21ef0 d3d11: d3d11device: Add gst_d3d11_device_new_{for_adapter_luid,wrapped}
* gst_d3d11_device_new_for_adapter_luid()
  Used for creating D3D11 device for a DXGI adapter (i.e., GPU)
  corresponding to a LUID (Locally Unique Identifier).
  This method can be useful for interop with other APIs such as
  Direct3D12, MediaFoundation, CUDA, etc.
* gst_d3d11_device_new_wrapped()
  Allows creating a new GstD3D11Device object by using already
  configured ID3D11Device. This is conceptually equivalent to
  gst_gl_context_new_wrapped()

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1098>
2021-10-10 03:23:53 +09:00
Seungha Yang
d8eff2623d d3d11: d3d11device: Remove "allow-tearing" property
Plugin can query DXGI_FEATURE_PRESENT_ALLOW_TEARING without d3d11device
help

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1098>
2021-10-10 01:01:44 +09:00
Thibault Saunier
019971a3c7 Move files from gst-plugins-bad into the "subprojects/gst-plugins-bad/" subdir 2021-09-24 16:14:36 -03:00
Renamed from gst-libs/gst/d3d11/gstd3d11device.cpp (Browse further)