If deserializing a property fails, check if the value type is a string and if so
attempt to create a bin from the string value. This allows to e.g. specify
audio-sink/video-sink for playbin on gst-launch commandline.
Reuse buffer code for bufferlists. Not sure if this measurably impacts performance
for the simple buffer case, if it does after doing some benchmarks, we can
decouple it later.
Fixes#572285
Buffer lists are a means to manage disjoint buffers as one buffer. It's also
possible to put many of those buffers into a list.
The idea is that when support is added to various elements, we will be able to
more efficiently slice and dice buffers, reduce the amount of memcpy and also
reduce data passing overhead.
The implementation is kept simple on purpose, reusing all of the memory
management features we have for miniobjects and buffers.
Access to the bufferlist object is done with an iterator, which allows for
efficient iteration and modification of the list.
See #572285
When an element lost its state but was busy doing a state change, still post the
async-start message with the base_time reset flag or else we might end up with
an old base_time.
this can happen when a sink is goin async to paused and then a flushing seek is
performed. This would cause the base_time to remain unmodified because the
async-start message was not sent.
Remove the static function set on the TaskPool before _prepare() is called and
allow for assigning a function to a Task when we _push().
Update the examples
Post a stream-status message indicating that a new task was created so that the
application has a chance to change the properties of the task.
Fix unit test to take into account the new ref of the message.
Call the leave_thread callback before we signal the thread performing the _join
so that we can be sure that the listener still has valid info in the callback.
The printf extension mechanism changed in glibc 2.10, and the older
register_printf_function is deprecated. Detect and use the new
mechanism where available.
When its disabled, we poison some symbols to force a build error if they are
used. Dunno how useful this acually is, but we need to disable the poisoning
when we include this ourself. Also don't define some of the dummies, as they
are getting replaced with defines and that creates code that does not compile.
gst_static_pad_template_get_caps () actually returns a reference to the
caps and it's cleaner to unref them after usage. The core will, however,
always hold a reference to the caps so this didn't result in a memory
leak.
And, for our release manager, the in-commit-message keywords
for the previous commit:
API: GST_PARAM_MUTABLE_READY
API: GST_PARAM_MUTABLE_PAUSED
API: GST_PARAM_MUTABLE_PLAYING
API: gst_param_spec_is_mutable
When we get an ASYNC_DONE message when a state change was busy, set the
pending_async_done flag so that after the state change completes, the bin can
check if all async elements are finished. Don't only do this for the bin itself
but for all elements.
This fixes some bins in bins that simulate async state changes by posting ASYNC
messages (such as sdpparse in uridecodebin/playbin2).
Two new log levels to dump FIXMEs into the log and to log data
in form of a hex dump (#578114).
API: GST_CAT_FIXME_OBJECT
API: GST_CAT_MEMDUMP_OBJECT
API: GST_CAT_FIXME
API: GST_CAT_MEMDUMP
API: GST_FIXME_OBJECT
API: GST_MEMDUMP_OBJECT
API: GST_FIXME
API: GST_MEMDUMP
If that block is entered, then start_time becomes GST_CLOCK_TIME_NONE.
Since start_time is invalid, the code will enter the block at line 434 and
new_base_time will be set there.
Move the checks for using an unscheduled entry from the unsafe GstClock to the
SystemClock object so that we can perform the correct locking.
fix a leak and potential deadlock then the async thread fails to start.
Sprinkle some G_LIKELY around because we can.
Keep a counter for the amount of outstanding wakeups that we produce and only
perform a write/read to the control socket when 1 or 0 respectively.
don't poll when waiting for the entries to be unblocked and clear their wakeup
counts, just act on the signal when the wakeup count is 0.
unscheduled entries will clear their wakeup count themselves.
Keep track of when we wakeup the async thread because the list of entries has
changed.
don't try to see if the list changed because we can't really know when one entry
is added multiple times.
Only wake up the async thread when we add an async entry to the head of the list
and the old entry was BUSY.
when an entry being waited on in the async thread is unscheduled, clear the
wakeup queue so we can continue waiting on other entries.
When an entry being waited on in the async thread is unlocked because an earlier
entry was added to the list, set the entry to OK again. This makes sure that
only the entries being waited on have the BUSY flag set and wake up the timer
poll when they are unscheduled.
Yes, 'codec' isn't exactly the best word, but let's be consistent with AUDIO_CODEC
and VIDEO_CODEC (which may be 'raw' formats as well after all). Prerequisite for
bug #576552.