Matthew Waters
5da138d1ae
glfilter: rewrite subclasses for filter_texture() occuring on GL thread
...
There's no need for the jump to an extra thread in most cases, especially
when relying solely on a shader to render. We can use the provided
render_to_target() functions to simplify filter writing.
2016-07-26 14:07:24 +10:00
Matthew Waters
f10a67ec44
glfilter: rename draw_texture to draw_fullscreen_quad
...
And remove unused arguments.
2016-07-26 14:07:24 +10:00
Matthew Waters
b7777b9181
gl: use gles2 shaders everywhere
...
This effectively limits a glfilter subclass to be > GL(ES) 2.0.
rather than a possible GL 1.4.
2015-08-10 16:38:32 +02:00
Matthew Waters
0870e8785e
gl: remove useless gl{En,Dis}able (GL_TEXTURE_*) calls
...
We are using shaders everywhere and so they are not needed
2015-05-14 16:42:09 +10:00
Michał Dębski
0165b163db
gleffects: Merge sobel filter into effects
...
https://bugzilla.gnome.org/show_bug.cgi?id=746209
2015-04-21 13:02:57 +01:00