Matthew Waters
5da138d1ae
glfilter: rewrite subclasses for filter_texture() occuring on GL thread
...
There's no need for the jump to an extra thread in most cases, especially
when relying solely on a shader to render. We can use the provided
render_to_target() functions to simplify filter writing.
2016-07-26 14:07:24 +10:00
Matthew Waters
f10a67ec44
glfilter: rename draw_texture to draw_fullscreen_quad
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And remove unused arguments.
2016-07-26 14:07:24 +10:00
Matthew Waters
b7777b9181
gl: use gles2 shaders everywhere
...
This effectively limits a glfilter subclass to be > GL(ES) 2.0.
rather than a possible GL 1.4.
2015-08-10 16:38:32 +02:00
Matthew Waters
0870e8785e
gl: remove useless gl{En,Dis}able (GL_TEXTURE_*) calls
...
We are using shaders everywhere and so they are not needed
2015-05-14 16:42:09 +10:00
Anton Obzhirov
4504356dda
gleffects: port all effects to GLES2.0
...
https://bugzilla.gnome.org/show_bug.cgi?id=745955
2015-03-30 19:06:44 +01:00
Matthew Waters
34485c9976
gl: get the context from basemixer/basefilter
2015-03-13 12:30:20 +00:00
Vincent Penquerc'h
9eab659d1d
gl: pass large structure by const pointer, not value
...
Avoids large pointless memcpy.
Coverity 206236, 206237
2014-04-09 10:31:19 +01:00
Matthew Waters
870503dc6b
gl: silence all the compiler warnings
2014-03-16 15:17:44 +01:00
Matthew Waters
4bdf5f336a
move gl elements to ext subdirectory
2014-03-16 11:23:16 +01:00