It internally uses gst_check_chain_func() so we
should call gst_check_drop_buffers() when tearing down tests to free
the buffers which have been exchanged through the pipeline.
https://bugzilla.gnome.org/show_bug.cgi?id=766226
It internally uses gst_check_chain_func() so we
should call gst_check_drop_buffers() when tearing down tests to free
the buffers which have been exchanged through the pipeline.
https://bugzilla.gnome.org/show_bug.cgi?id=766226
It internally uses gst_check_chain_func() so we
should call gst_check_drop_buffers() when tearing down tests to free
the buffers which have been exchanged through the pipeline.
https://bugzilla.gnome.org/show_bug.cgi?id=766226
WebVTT is a new subtitle format for HTML5 video. In this first
version of the parser the cue settings are parsed but only stored in
the internal parser state structure. Later on these settings could be
part of the GstBuffer metadata.
https://bugzilla.gnome.org/show_bug.cgi?id=629764
Reduce resolution, which shouldn't make any difference
to what's tested here. Makes test finish in less than
half the time it took before (8s vs. 21s).
value of 32768L << 16 and 1L << 31 is 2147483648
but it exceeds the positive range of int which is 2147483647
resulting in integer overflow error. Use G_GINT64_CONSTANT instead of L.
https://bugzilla.gnome.org/show_bug.cgi?id=760769
We did not take the sample size into account. Rearrange the tests to have more
conversion test and an extra test case for passthrough operations.
Fixes#759890
Use (1 << 31) as the multiplier for int<->float conversions. This makes
sure that int->float conversions always end up with floats between
[-1.0, 1.0].
For the conversion from float to int, this multiplier will give the complete
int range after we perform clipping.
Change the unit test to take this into consideration.
Fixes https://bugzilla.gnome.org/show_bug.cgi?id=755301
The original 0/1 framerate must still be allowed to be configured
on the upstream side of videorate, otherwise future caps renegotiation
is going to fail.
https://bugzilla.gnome.org/show_bug.cgi?id=750032
Remove all the bus watch and main loop code from the block_deadlock
test, it's not needed: neither pipeline will ever post an EOS or ERROR
message on the bus, and we're the only ones posting an error, from a
timeout. Might just as well just sleep for a bit and then do whatever
we want to do.
Don't gratuitiously set tcase timeout, just use whatever is the
default (or set via the environment).
Make individual pipeline runs shorter.
Check for valgrind and only do a handful iterations when running
in valgrind, not 100 (each iteration takes about 4s on a core i7).
Make videotestsrc output smaller buffers than the default resolution,
we don't care about the buffer contents here anyway.
Fixes test timeouts when run in valgrind.
On slower systems, or under high system load (e.g. check-valgrind),
the sending_buffers_with_9_gstmemories test would sometimes fail,
because the read call only returns 32 bytes instead of the full
36 bytes expected. This is because multisocketsink might end up
doing a partial write of 32 bytes first, and then write the
missing 4 bytes later, but since we don't wait for all of data
to be written, there's a short window where our read call in the
unit test might then only receive the 32 bytes written so far,
which makes it deeply unhappy.
Instead, make sure we loop to read all bytes.
In case upstream does not provide videorate with framerate information,
it will detect the current framerate from the buffer it received,
but if downstream forces the use of variable framerate (most probably
through the use of a caps filter with framerate = 0 / 1), videorate will
respect that.
And add some unit tests
https://bugzilla.gnome.org/show_bug.cgi?id=734424
If a buffer is made up of non-contiguous `GstMemory`s `gst_buffer_map`
has to copy all the data into a new `GstMemory` which is contiguous. By
mapping all the `GstMemory`s individually and then using scatter-gather
IO we avoid this situation.
This is a preparatory step for adding support to multisocketsink for
sending file descriptors, where a GstBuffer may be made up of several
`GstMemory`s, some of which are backed by a memfd or file, but I think this
patch is valid and useful on its own.
Fixes https://bugzilla.gnome.org/show_bug.cgi?id=746150
Adds a new test to textoverlay to make sure it can properly handle
elements that have ANY caps but fail to add the overlay meta in
the allocation query.
This test verifies that textoverlay won't use the caps features even
knowing that the overlay meta is accepted when querying the downstream
caps because it also needs downstream to confirm by putting the meta
in the allocation query.
https://bugzilla.gnome.org/show_bug.cgi?id=735800
Make textoverlay negotiate caps more correctly.
1) Check what caps we received in the video-sink
2) If it already has the overlay meta -> use it directly
3) If it doesn't, textoverlay try adding the overlay meta and using it,
if downstream doesn't support it, just use what is received in the
video-sink
4) Check if the allocation query also supports the meta to enable
really using it
Before it wasn't really doing renegotiation of any kind, just
re-checking if it should use the overlay meta or not
Also had to update the caps in the test as memory:SystemMemory seems
to be required when you use a caps feature otherwise intersection/subset
checks will fail.
https://bugzilla.gnome.org/show_bug.cgi?id=733916
Set up a fakesink with a pad probe to replace the missing encoder to detect
if encoding was really required and only error out in this case. Otherwise
just let passthrough branch work.
This delays the error posting from the set_state function to when buffers
are really flowing. Unit test updated accordingly
https://bugzilla.gnome.org/show_bug.cgi?id=650652
Aggregate buffering messages to only post the lower value
to avoid setting pipeline to playing while any multiqueue
is still buffering.
There are 3 scenarios where the entries should be removed from
the list:
1) When decodebin is set to READY
2) When an element posts a 100% buffering (already implemented)
3) When a multiqueue is removed from decodebin.
For item 3 we don't need to handle it because this should only
happen when either 1 is hapenning or when it is playing a
chained file, for which number 2 should have happened for the
previous stream to finish
https://bugzilla.gnome.org/show_bug.cgi?id=726423