Commit graph

7 commits

Author SHA1 Message Date
Seungha Yang
801492b334 d3d11: Add RBGA format support
Allocates DXGI_FORMAT_AYUV texture for RBGA so that it can be used
by video decoders.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5703>
2023-11-29 16:54:16 +00:00
Seungha Yang
6992e14eee d3d11: Fix string version shader code
RGBA to BGRA conversion code should have written in compute
shader.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5723>
2023-11-28 21:02:44 +09:00
Seungha Yang
461c4bc32c d3d11: Add support for more packed formats using compute shader
Adding below listed formats support, and reorders supported format
list based on preference

<YUV 4:2:2>
UYVY, VYUY, YVYU, v210, v216

<YUV 4:4:4>
v308, IYU2

<RGB 16bits per pixel>
RGB16, RGB15, BGR16, BGR15

<RGB 8bits per channel>
ARGB, xRGB, ABGR, xBGR, RGB, BGR

<RGB 10bits per channel>
r210, BGR10A2

<RGB 16bits per channel>
BGRA64

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5717>
2023-11-27 15:14:09 +00:00
Seungha Yang
b42b45af46 d3d11: Add Y412 format support
It's mapped to DXGI_FORMAT_Y416 and major format for 12bits 4:4:4
video decoding. Since DXGI_FORMAT_Y416 format cannot be a render target,
adding corresponding compute shader code too.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5692>
2023-11-21 02:40:10 +09:00
Seungha Yang
66bb9ee866 d3d11converter: Update shader code to make 4_0_level_9_1 compatible
4_0_level_9_1 target requires float4 SV_TARGET

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5483>
2023-10-15 19:02:24 +09:00
Seungha Yang
a35c4fd5c5 d3d11converter: Fix 10/12bits planar output
Simple division can result in 10/12bits overflow.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5483>
2023-10-15 01:47:29 +09:00
Seungha Yang
f52ecb9607 d3d11converter: Add support for HLSL precompile and bytecode caching
Precompile pixel shaders for simple conversion path
(without gamma/primaries conversion) in case of MSVC build.
Even if runtime compile is required (cross-compiled or complex conversion
path), do it only once and reuse the compiled bytecode.

This precompile/caching can save about 95% of time taken by
gst_d3d11_converter_new() call.

Fixes: https://gitlab.freedesktop.org/gstreamer/gstreamer/-/issues/3004
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5457>
2023-10-11 18:40:46 +00:00