When using a negative rate (rate being segment.rate * segment.applied_rate),
we will end up reporting decreasing positions, therefore adjust the clamping
against last reported value accordingly.
Fixes positions getting properly reported with applied_rate < 0.0
https://bugzilla.gnome.org/show_bug.cgi?id=738092
TRUE is 1, but every other non-zero value is also considered true. Comparing
for equality with TRUE would only consider 1 but not the others.
Also normalize booleans in a few places.
Currently we are just returning FALSE, but we do have the information
we should just answer the query the same way as when answering through
the GstElement.query vmethod default implementation.
https://bugzilla.gnome.org/show_bug.cgi?id=739580
Fixes 'Attempt to unlock mutex that was not locked'
warning with newer GLibs when sink is shut down in
certain situations. Triggered by the decodebin
test_reuse_without_decoders unit test in -base
sometimes, esp. on slower machines.
Currently, if prepare() takes too much time, we skip the call to render().
The side effect of this, is that we endup starving the render(). The solution
in this patch is to always render frames that are on time before prepare() is
executed. This will maximize the number of frames we display and smoothly
degrade the rendering performance.
https://bugzilla.gnome.org/show_bug.cgi?id=729335
They are very confusing for people, and more often than not
also just not very accurate. Seeing 'last reviewed: 2005' in
your docs is not very confidence-inspiring. Let's just remove
those comments.
When we asynchronously go from READY to PLAYING, also call the
state change function so that subclasses can update their state for PLAYING.
Because the PREROLL lock is not recursive, we can't make this without
races and we must assume for now that the subclass can handle concurrent calls
to PAUSED->PLAYING and PLAYING->PAUSED. We can make this assumption because not
many elements actually do something in those state changes and the ones that
did would be broken even more without this change.
https://bugzilla.gnome.org/show_bug.cgi?id=702282
This makes sure that at least one buffer per second is rendered if buffers
are dropped before ::prepare. Without this change, at least one buffer per
second wouldn't be too late before ::prepare anymore but would be dropped
before ::render because of last_render_time being set before ::prepare
already.
Add a max-bitrate property that will slightly delay rendering of buffers if it
would exceed the maximum defined bitrate. This can be used to do
rate control on network sinks, for example.
API: GstBaseSink::max-bitrate
API: gst_base_sink_set_max_bitrate()
API: gst_base_sink_get_max_bitrate()
Define a 0 and -1 step amount. They used to almost do the same thing but now, 0
cancels/stops the current step and -1 keeps on stepping until the end of the
segment.
See https://bugzilla.gnome.org/show_bug.cgi?id=679378
when we have a new step event with a -1 amount, make sure that we follow the
regular code path so that the stop_end handler is called as usual. This takes
care of flushing the buffer in case of a flushing step and also posts a step end
message.
See https://bugzilla.gnome.org/show_bug.cgi?id=679378