The new timeout is always going to be (timeout + delay), however, the
old behavior compared the current timeout to just (timeout), basically
being (delay) off.
This would happen if rtx-delay == rtx-retry-timeout, with the result that
a second rtx attempt for any buffers would be scheduled immediately instead
of after rtx-delay ms.
Simply calculate (new_timeout = timeout + delay) and then use that instead.
https://bugzilla.gnome.org/show_bug.cgi?id=773905
It's been broken for years, and it's unlikely it will ever
be fixed for collectpads/videomixer now that there's compositor
which works fine. So let's disable it, since all it does
is that it creates noise that distracts from other failures.
Also see the corresponding adder bug as it failed in the same way:
https://bugzilla.gnome.org/show_bug.cgi?id=708891
It seems that the forked processes all attempt to handle the listening
socket from the server, and only one has to shutdown the socket to break
the server completely.
Create a new server inside each test to avoid this.
https://bugzilla.gnome.org/show_bug.cgi?id=772656
The tests accumulate buffers in GstCheck's buffers list, and the list is
not (consistently) reset between tests. Do that and remove the now
conflicting unrefs for outbuffers.
https://bugzilla.gnome.org/show_bug.cgi?id=772644
Workaround source_root being the root directory of all projects in the subproject
case and remove now unneeded getpluginsdir
Bump meson requirement to 0.35
The basic idea is this:
1. For *larger* rtx-rtt, weigh a new measurement as before
2. For *smaller* rtx-rtt, be a bit more conservative and weigh a bit less
3. For very large measurements, consider them "outliers"
and count them a lot less
The idea being that reducing the rtx-rtt is much more harmful then
increasing it, since we don't want to be underestimating the rtt of the
network, and when using this number to estimate the latency you need for
you jitterbuffer, you would rather want it to be a bit larger then a bit
smaller, potentially losing rtx-packets. The "outlier-detector" is there
to prevent a single skewed measurement to affect the outcome too much.
On wireless networks, these are surprisingly common.
https://bugzilla.gnome.org/show_bug.cgi?id=769768
Assuming equidistant packet spacing when that's not true leads to more
loss than necessary in the case of reordering and jitter. Typically this
is true for video where one frame often consists of multiple packets
with the same rtp timestamp. In this case it's better to assume that the
missing packets have the same timestamp as the last received packet, so
that the scheduled lost timer does not time out too early causing the
packets to be considered lost even though they may arrive in time.
https://bugzilla.gnome.org/show_bug.cgi?id=769768
There is no need to schedule another EXPECTED timer if we're already
past the retry period. Under normal operation this won't happen, but if
there are more timers than the jitterbuffer is able to process in
real-time, scheduling more timers will just make the situation worse.
Instead, consider this packet as lost and move on. This scenario can
occur with high loss rate, low rtt and high configured latency.
https://bugzilla.gnome.org/show_bug.cgi?id=769768
This patch fixes an issue with the estimated gap duration when there is
a gap immediately after a lost timer has been processed. Previously
there was a discrepancy beteen the gap in seqnum and gap in dts which
would cause wrong calculated duration. The issue would only be seen with
retranmission enabled since when it's disabled lost timers are only
created when a packet is received and the actual gap length and last dts
is known.
https://bugzilla.gnome.org/show_bug.cgi?id=769768
Stats should also be collected for unsuccessful packets.
rtx-rtt is very important for determining the necessary configured
latency on the jitterbuffer. It's especially important to be able to
increase the latency when retransmitted packets arrive too late and are
considered lost. This patch includes these late packets in the
calculation of the various rtx stats, making them more correct and
useful.
Also in the case where the original packet arrives after a NACK is sent,
the received RTX packet should update the stats since it provides useful
information about RTT.
The RTT is only updated if and only if all requested retranmissions are
received. That way the RTT is guaranteed to make sense. If not we don't
know which request the packet is a response to and the RTT may be bogus.
A consequence of this patch is that RTT is not updated for a request
when one of the RTX packets for that seqnum is lost, but that since
measured RTT will be more accurate.
The implementation store the RTX information from the timed out timers
and use this when the retransmitted packet arrives. For performance
these timers are stored separately from the "normal" timers in order to
not impact performance (see attached performance test).
https://bugzilla.gnome.org/show_bug.cgi?id=769768
Under certain conditions gst_rtp_buffer_get_payload() returns a copy of
the payload. In this case the payload modifications will not affect the
rtp buffer. So instead of modifying the payload buffer directly we
should modify the buffer that actually gets pushed on the adapter.
The functionality of all the tests was kept exactly the same. Some tests
were renamed:
test_push_forward_seq -> test_rtxsend_rtxreceive
test_drop_one_sender -> test_rtxsend_rtxreceive_with_packet_loss
test_drop_multiple_sender -> test_multi_rtxsend_rtxreceive_with_packet_loss
test_rtxreceive_data_reconstruction was testing that retransmitted
buffer produced by rtxsend was correctly transformed to the original
buffer by rtxreceive. Now we are checking for this in all the tests
where both rtxsend & rtxreceive are involved. That's why the test was
removed.
https://github.com/mesonbuild/meson
With contributions from:
Tim-Philipp Müller <tim@centricular.com>
Jussi Pakkanen <jpakkane@gmail.com> (original port)
Highlights of the features provided are:
* Faster builds on Linux (~40-50% faster)
* The ability to build with MSVC on Windows
* Generate Visual Studio project files
* Generate XCode project files
* Much faster builds on Windows (on-par with Linux)
* Seriously fast configure and building on embedded
... and many more. For more details see:
http://blog.nirbheek.in/2016/05/gstreamer-and-meson-new-hope.htmlhttp://blog.nirbheek.in/2016/07/building-and-developing-gstreamer-using.html
Building with Meson should work on both Linux and Windows, but may
need a few more tweaks on other operating systems.
Need to set max-misorder-time and max-dropout-time to 0 so the
jitterbuffer does not base them on packet rate calculations.
If it does, out gap is big enough to be considered a new stream and
we wait for a few consecutive packets just to be sure
https://bugzilla.gnome.org/show_bug.cgi?id=751311
When parsing NAL unit type in codec_data, check the 6bits of
NAL_unit_type only and do not require the array_completeness bit to be
0, since the default and mandatory value of array_completeness is 1 for
hvc1.
https://bugzilla.gnome.org/show_bug.cgi?id=768653
Handle sprop-vps, sprop-sps and sprop-pps in caps instead of
sprop-parameter-sets.
rtph265pay works with byte-stream and hvc1 formats but not hev1 yet. It
handles profile-id, tier-flag and level-id in caps query.
https://bugzilla.gnome.org/show_bug.cgi?id=753760
This is to handle cases where upstream handles the fragmented streaming in TIME
segments and sends us data with gaps within fragments. This would happen when dealing
with trick-modes.
When upstream (push-based, TIME SEGMENT) wishes to send discontinuous samples,
it must obey the following rules:
* The buffer containing the [moof] must have a valid GST_BUFFER_OFFSET
* The buffers containing the first sample after a gap:
* MUST start at the beginning of a sample,
* MUST have the DISCONT flag set,
* MUST have a valid GST_BUFFER_OFFSET relative to the beginning of the fragment.
https://bugzilla.gnome.org/show_bug.cgi?id=767354