when we are shutting down, we might still receive state updates from pulseaudio
but since we are unparented we should not do anything with the NULL parent
anymore.
Use the acquired field of the ringbuffer in get_time to know when we are in an
invalid state. We don't clear the rate flag when releasing the ringbuffer so
this values is not usable.
Avoids some error messages being posted because the pulseaudio connection is
down.
Generally decisions on the volume of the stream should be done inside of
PA, not inside of Gst. Only PA knows how volumes translate between
devices and s on.
This patch makes sure that all volumes set via the volume property are
only applied *once* to the underlying stream. After applying them the
client side will not store them anymore. This should make sure that
really only user-triggered volume changes are forwarded to server, but
the client never tries to save/restore the volume internally.
Fixes bug #595231.
pthread does not guarantee that there are no spurious condition variable
wakeups, neither does pa_threaded_mainloop_xxx() which is a wrapper
around it. So we need to loop around the _wait() function to make sure
we get the right wakeup.
Also, unify the order of the wait loops across the file.
If we let the daemon decide freely by passing -1, we end up always getting 20ms.
We want to set this value because in some cases we want to select a higher
latency-time in order to save power.
Fixes#597601
In case that the pulse daemon runs the source device at a relatively low fixed
fragment size compared to the requested latency-time, configure the ring buffer
segsize to the largest integer multiple of the fragment size that is still
smaller than or equal to the requested latency-time.
Fixes bug #597463.
Remove the code to deal with a ringbuffer reset as this code is now in the base
class.
Bump the -base requirement as we need the new baseaudiosink code to function
properly.
Set the default slave method to the much better skew algorithm. This is the
default in the new base class but we override this here as well for the
upcomming release.
Otherwise that code will just be expanded to nothing when compiled
-DG_DISABLE_ASSERT (PS: why is mainloop_start() called in the init
function and not when changing state to READY?)
Keep track of the paused state of the source and leave the read function when
paused.
don't wait for a latency update when the delay is not yet known but simply
return 0 instead of blocking.
Keep track of the corked state of the stream.
Fix the state changes.
We can't wait for the ENTER/LEAVE messages to be be posted because the base
class sometimes calls the start method with the object lock, which would block
the message posting.
Instead, just assume that the message will be posted soon and continue. We'll
have to fix this in the base class.
Emit stream-status messages for the pulse thread.
Don't use our own GCond for signaling but simply use the pulse mainloop
mechanisms for synchronisation.
See #587695
Upper volume limmit was 1000. That appear unneceasrily high. It would also cause
sever distortion if accidentialy used. Now its 10 (~ +15db) which is also in
sync with volume and playbin2.
Since we map the ringbuffer to the pulseaudio internal ringbuffer, flush the
pulseaudio buffer when we are asked to clear the ringbuffer.
This avoids some leftover audio after a seek.
Hack around thread-safety issues in GObject and our racy _get_type()
functions (we could easily fix the _get_type() functions, but we still
need to hack around the GObject class races until we require a newer
GLib version, I think).
First we ignore request to fill the ringbuffer which are less then a segment.
The small request where causing stutter.
Then we disable flushing the stream when running against pa 0.9.12 as this
triggers an assertiong in the sound server and terminates it. It does not happen
with 0.9.10 and 0.9.14.
We can use prebuf = 0 to instruct pulse to not pause the stream on underflows.
This way we can remove the underflow callback. We however have to manually
uncork the stream now when we have no available space in the buffer or when we
are writing too far away from the current read_index.
when we switch streams, the clock will reset to 0. Make sure that the provided
clock doesn't get stuck when this happens by keeping an initial offset. We also
need to make sure that we subtract this offset in samples when writing to the
ringbuffer.
If the caps changes, the sink is reset without transitioning through
a PAUSED->PLAYING state change, resulting in a corked stream. This avoids
the problem by checking that the stream is uncorked when writing samples
to it.
When trying to write out a segment, wait until there is enough free space
for the entire segment. This helps to reduce ripple in the clock reporting,
where the app might query the playback position while only half a segment
has been written (and is therefore reported by _delay(), even though
the ring buffer has not yet been advanced)
g_atomic_int_(get|set) only work on ints and the flags are
an enum (which on most architectures is stored as an int).
Also the way the flags were accessed atomically would still
leave a possible race condition and we don't do it in any
other mixer track implementation, let alone at any other
place where an integer could be changed from different
threads. Removing the g_atomic_int_(get|set) will only
introduce a new race condition on architectures where
integers could be half-written while reading them
which shouldn't be the case for any modern architecture
and if we really care about this we need to use
g_atomic_int_(get|set) at many other places too.
Apart from that g_atomic_int_(set|get) will result in
aliasing warnings if their argument is explicitely
casted to an int *. Fixes bug #571153.