Fixes random crashes when an allocated webrtcbin isn't
given fresh 0-filled memory in its allocation. It works
mostly because GMutex and GCond are automatically initialised
in that case.
Move freeing of the pad blocks back to before we call the
GstBin state change function, as there's something racy
going on on the build server otherwise, where the pads don't
unblock during downward state changes.
This is a bit of a stab in the dark, since I can't recreate
the build server failure locally.
Release references in pad blocks and release the memory in the
dispose function too, in case the state change doesn't get
run (because calling the parent state change fails).
When changing state downward, we can't set pads
to inactive if they are blocked, it will deadlock
trying to acquire the streaming lock.
Just calling the parent state change function
will do the correct things to unblock probes and
set the pad inactive, so let it do that and
remove the probes after the parent state change
function has run
https://bugzilla.gnome.org/show_bug.cgi?id=796682
When max is GST_CLOCK_TIME_NONE in the query, it should not
be set in the query handler, this otherwise could lead to
impossible situations, where the minimum latency ended up
greater than the maximum.
https://bugzilla.gnome.org/show_bug.cgi?id=796603
The flush function immediately returned when pitch->next_buffer_offset
was 0.
This is clearly wrong, as next_buffer_offset can be 0 when a single
input buffer has been received, and no output buffer has been produced
before receiving EOS.
Simply remove that condition.
https://bugzilla.gnome.org/show_bug.cgi?id=796603
This lets users call gst_pad_get_current_caps on newly-added
pads to easily determine what to plug them into.
We cannot copy sticky events unconditionally in core,
see #719437https://bugzilla.gnome.org/show_bug.cgi?id=796387
This new element allows decoding and overlaying CEA-708 Closed Caption
streams over video.
* Supports CDP and cc_data closedcaption/x-cea-708 streams
* Uses pango to render CC stream
* Support GstVideoOverlayComposition meta if downstream supports is
Tested on various test files.
Remains to be fixed/improved:
* Switch to GstByteReader (for code safety)
* Switch to GString (instead of manual pango string construction)
* Move pango/rendering code outside of main 708 decoder file (so
that actual CC parser/decoder can be (re)used in other scenarios).
Initial patches and improvements by:
* CableLabs RUIH-RI Team <ruihri@cablelabs.com>
* Steve Maynard <steve@secondstryke.com>
* cjun.wang" <cjun.wang@samsung.com>
https://bugzilla.gnome.org/show_bug.cgi?id=704881
zvbi switched to a lot more flexible CC detection in VBI.
The problem is that it returns a *lot* of non-VBI lines as containing
CC which isn't the case.
Current code from zapping/zvbi as of 2018-03-14. Files copied
are all LGPL v2+.
Changes from original zvbi code:
* Switch to gst-debug logging system
* Use glib for endianness detection
* Fix compilation warnings
Allows extracting GstVideoCaptionMeta from a stream and outputs
it to a standalone stream.
Part of a new 'ext' closedcaption plugin, since more features are
going to be added, which will depend on external dependencies such
as pango.
On debian system headers trigger compiler warnings like these,
don't error out on them:
/usr/include/directfb/direct/os/linux/glibc/waitqueue.h:95:1: note: previous definition of ‘direct_waitqueue_signal’ was here
Explicitly cast to void* because GCC 8 is (rightfully) upset that this is
"writing to an object of type ‘...’ with no trivial copy-assignment".
Caused by the new "class-memaccess" warning
This moves all the conversion related code to a single place, allows
less code-duplication inside compositor and makes the glmixer code less
awkward. It's also the same pattern as used by GstAudioAggregator.
The aggregated_frame is now called prepared_frame and passed to the
prepare_frame and cleanup_frame virtual methods directly. For the
currently queued buffer there is a method on the video aggregator pad
now.
Previously we assumed that the texture ID is going to be valid even
after unmapping the frame, as it was immediately unmapped before even
being used. Now we only unmap once we're done with the texture.