Currently implemented switching from yuv to rgb, looking up rgb from the
table in the usual way, getting back to yuv. With luma lookup presets
(sepia, heat, xray) a color space conversion is saved directly looking
up rgb for a given Y and converting to yuv.
Probably this latter step can even be made faster precalculating a luma
to yuv table in an outer loop.
https://bugzilla.gnome.org/show_bug.cgi?id=625817
Implements a color lookup table filter with 4 presets:
- heat: fake heat camera effect
- sepia: sepia toning
- xray: invert + shade to blue
- xpro: cross process
https://bugzilla.gnome.org/show_bug.cgi?id=625817
Ports gleffects "fisheye" filter to geometrictransform.
Fake fisheye lens filter. Somewhat empiric implementation because I
didn't find any good algorithm that does it with nice results.
https://bugzilla.gnome.org/show_bug.cgi?id=625722
Ports gleffects "mirror" filter to geometrictransform.
Simple yet effective mirror effect, splits the image into halves and
reflect the first into the second.
https://bugzilla.gnome.org/show_bug.cgi?id=625722
Ports gleffects "square" filter to geometrictransform.
Maps a region around the center into a zoomed square and smoothly get
back to normal zoom. With faces it makes a funny "cube-face" effect.
https://bugzilla.gnome.org/show_bug.cgi?id=625722
Ports gleffects "stretch" filter to geometrictransform.
Shrinks the image around the center and gradually return to normal zoom
creating funny caricatures.
https://bugzilla.gnome.org/show_bug.cgi?id=625722
This way we'll reuse the GstVdp[Video|Output]Buffers if they're of the same
size and chroma-type/rgba-format.
Also remove gst_vdp_output_src_pad_negotiate and set a "setcaps" function on
GstVdpOutputSrcPad instead, leaving negotiation to GstVdpVideoPostProcess.
instead we do as GstVdpVideoSrcPad and use the "templ" property of GstPad,
which enable us to change the signature of gst_vdp_output_src_pad_new to match
gst_pad_new_from_template
we now no longer try to get the GstVdpDevice from downstream since it in
practice didn't give us anything and complicates the code alot. Nevertheless if device
distribution should be done there's probably a lot better ways to do it.
Instead we now simply aquire the device in vdpauvideopostprocess when we're
going into PAUSED.
we now no longer try to get the GstVdpDevice from downstream since it in
practice didn't give us anything and complicates the code alot. Nevertheless if device
distribution should be done there's probably a lot better ways to do it.
* Inherit from GstVideoSink
* Implement GstNavigation interface
* Proper COM initialization for threaded environments
* Fix Window resource leak
* Add EVR support for better video scaling on Windows Vista and above
* Only apply PAR scaling when the keep_aspect_ratio property is set to stay
consistent with the other Linux sinks
* Prevent an infinite loop with the wndproc chain
* Fix debugging messages to use the object instance
Adds the new 'gaudieffects' plugin, originally found
here: http://github.com/luisbg/gaudi_effects
Contains the following video effect elements: burn, chromium, dilate,
dodge, exclusion and solarize.
Thanks to Jan Schmidt for the reviewing and refactoring