The correct behaviour of anything stuck in the ->render() function
between ->unlock() and ->unlock_stop() is to call
gst_base_sink_wait_preroll() and only return an error if this returns an
error, otherwise, it must continue where it left off!
https://bugzilla.gnome.org/show_bug.cgi?id=774945
Unlike former definitions of LOG_CAPS, the current implementation simply
expands to GST_DEBUG_OBJECT. The LOG_CAPS macro is rarely used and most
uses duplicate already existing GST_DEBUG_OBJECT lines. Therefore, the
caps are often printed twice which unnecessarily clutters the debug log.
Replace LOG_CAPS calls with GST_DEBUG_OBJECT, remove LOG_CAPS calls, and
delete the definition of LOG_CAPS.
https://bugzilla.gnome.org/show_bug.cgi?id=776899
The same physical device can export multiple devices. In
this case, the capabilities field now contains a union of
all caps available from all exported V4L2 devices alongside
a V4L2_CAP_DEVICE_CAPS flag that should be used to decide
what capabilities to consider. In our case, we need the
ones from the exported device we are using.
https://bugzilla.gnome.org/show_bug.cgi?id=768195
On modern kernels, the G/S_FMT ioctls will always fail using
V4L2_BUF_TYPE_VIDEO_OVERLAY with VFL_DIR_TX (e.g. real overlay out drivers)
since this is not the intented use (rather rx, according to v4l2 API doc).
Probably this is why the Video Output Overlay interface was created, so if
the driver advertises it we might as well use.
For old kernels (pre 2012) the old way might still work so keeping this for
compatibility.
https://bugzilla.gnome.org/show_bug.cgi?id=761165
S_CROP ioctl is write-only and the device can adjust crop rectangle so
we query back the crop configuration after each S_CROP to know what has
been done.
https://bugzilla.gnome.org/show_bug.cgi?id=736133
This will prevent deadlocks, but will also properly flush the pool and allocator
when going to READY state. It should also fix issues reported on mailing list
when seeking is performed.
https://bugzilla.gnome.org/show_bug.cgi?id=738152
This is required as during preroll we pass the first buffer twice, hence already
queued. It is also useful, to allow filters replaying a previous rendered buffers.
This will require 1 more buffer in sink if last-sample is enabled, since the last
sample will not be the same as the currently queued buffer.
https://bugzilla.gnome.org/show_bug.cgi?id=722303
Return a buffer from an otherpool has unwanted side effects that lead to leaks and
prevents deactivating the pool. Instead, we change the _process() API so it can
replace the internal buffer with the buffer from the downstream pool. This implied
moving from _fill() to _create() method in the src.
This can happen if other parts of the pipeline are reconfigured.
Stop streaming even for a short amount of time can be quite visible, so it
should be avoided if possible.
https://bugzilla.gnome.org/show_bug.cgi?id=700503
When nobody is using our pool, activate it ourselves.
Avoid leaking the buffer array.
Set default pool configuration with caps.
Don't keep current_caps, core does that for us now.
Use the more specialized type for the bufferpool.
Use the size from the driver as the size of the image to read.
Don't configure the pool when created. This will be done in the setup_allocation
method later or by upstream for sinks.
Remove unused properties and variables. Bufferpool sizes are now configured in
the bufferpool by the elements in the pipeline. We might want to influence the
pool size later somehow.
Remove old method, use neww _process method for the sink.
Inform the parent bufferpool class about the settings too. This is needed to let
it know about the max-buffers.
Allocate the negotiated max-buffers and initially mmap min-buffers. The idea is
that the bufferpool will allocate more when needed.
Improve debugging.
Only poll in capture mode, it does not seem to work in playback mode on this
beagleboard.
Add different transport methods to the bufferpool (MMAP and READ/WRITE)
Do more parsing of the bufferpool config.
Start and stop streaming based on the bufferpool state.
Make separate methods for getting a buffer from the pool and filling it with
data. This allows us to fill buffers from other pools too. Either use copy or
read to fill up the target buffers.
Add property to force a transfer mode in v4l2src.
Increase default number of buffers to 4.
Negotiate bufferpool and its properties in v4l2src.
Move the details of how to capture to the device object. Remove the
v4l2src_calls.[ch] files because they are empty now.
Provide two simple methods to get and return a buffer to the device.
Also do a slow copy when the buffer is not from our pool.
Rename start and stop methods to open and close because that is what they do.
After setting the format on the device object, setup the bufferpools. Move this
code from the v4l2src_calls.c file, it is shared between source and sink.
Make new device start and stop method that merges various bits of common code
spread over several files.
Move the configuration of the framerate to where we set the other format
parameters.
Remove hack to check if the device is active.
Store streamparm in the device info.
Use some macros to access the current device configuration.
Remove some duplicate fields in src and sink and use the device configuration
instead.
Pass the caps to the set_format function and make _set_format parse the caps.
Also keep the parsed values in the v4l2object so that we can refer to them when
we want.
Keep track of the currently configured format and setting in the
v4l2object.
Pass the v4l2object to the bufferpool constructor so that the bufferpool can
know everything about the currently configured settings. This also allows us
to remove some awkward code.