Commit graph

9 commits

Author SHA1 Message Date
U. Artie Eoff
275d754156 msdk: fix plugin load on implementations with only HW support
We can't assume that MSDK always supports SW implementation
on all platforms.  Thus, msdk_is_available should check for
ANY implementation.

https://bugzilla.gnome.org/show_bug.cgi?id=794991
2018-04-04 17:31:14 -08:00
Hyunjun Ko
762eb97092 msdk: specify the way to find a proper cached response by request
The current way to find proper response by just comparing request's
value is wrong.  We need to compare the size of a frame and the
number of suggested frames.

Refer to the sample in https://github.com/Intel-Media-SDK/samples.

https://bugzilla.gnome.org/show_bug.cgi?id=793707
2018-03-30 11:02:26 -08:00
Hyunjun Ko
c9faf0d612 msdk: manage child sessions on parent GstMsdkContext
Sometimes parent context is released before its children get released.
In this case MFXClose of parent session fails.

To make sure that child sessions are closed before closing a parent
session,
Parent context needs to manage child sessions and close them first when
it's released.

https://bugzilla.gnome.org/show_bug.cgi?id=793412
2018-03-08 11:38:30 -09:00
Hyunjun Ko
b08b8ddae3 msdk: manage MSDK surfaces seperately
Currently a gst buffer has one mfxFrameSurface when it's allocated and
can't be changed.
This is based on that the life of gst buffer and mfxFrameSurface would
be same.
But it's not true. Sometimes even if a gst buffer of a frame is finished
on downstream,
mfxFramesurface coupled with the gst buffer is still locked, which means
it's still being used in the driver.

So this patch does this.
Every time a gst buffer is acquired from the pool, it confirms if the
surface coupled with the buffer is unlocked.
If not, replace it with new unlocked one.
In this way, user(decoder or encoder) doesn't need to manage gst buffers
including locked surface.

To do that, this patch includes the following:
1. GstMsdkContext
- Manages MSDK surfaces available, used, locked respectively as the
following:
  1\ surfaces_avail : surfaces which are free and unused anywhere
  2\ surfaces_used : surfaces coupled with a gst buffer and being used
now.
  3\ surfaces_locked : surfaces still locked even after the gst buffer
is released.

- Provide an api to get MSDK surface available.
- Provide an api to release MSDK surface.

2. GstMsdkVideoMemory
- Gets a surface available when it's allocated.
- Provide an api to get an available surface with new unlocked one.
- Provide an api to release surface in the msdk video memory.

3. GstMsdkBufferPool
- In acquire_buffer, every time a gst buffer is acquired, get new
available surface from the list.
- In release_buffer, it confirms if the buffer's surface is unlocked or
not.
  - If unlocked, it is put to the available list.
  - If still locked, it is put to the locked list.

This also fixes bug #793525.

https://bugzilla.gnome.org/show_bug.cgi?id=793413
https://bugzilla.gnome.org/show_bug.cgi?id=793525
2018-03-08 11:37:12 -09:00
Sreerenj Balachandran
b622d21d6a msdk : Add RenderNode support
Use drm render node as the first choice of device node file.
Fall backs to use drm primary (/dev/dri/card[0-9])
if there is no render node available

Basic logic is inherited from gstreamer-vaapi, but using
gudev API rather than libudev directly.

Added gudev library as dependency for msdk.

https://bugzilla.gnome.org/show_bug.cgi?id=791599
2018-02-13 14:40:22 -09:00
Hyunjun Ko
375a50a876 msdk: add async depth from each msdk element to GstMsdkContext to be shared
In case that pipeline is like ".. ! decoder ! encoder ! ..." with using
video memory,
decoder needs to know the async depth of the following msdk element so
that it could
allocate the correct number of video memory.

Otherwise, decoder's memory is exhausted while processing.

https://bugzilla.gnome.org/show_bug.cgi?id=790752
2018-02-13 13:52:14 -09:00
Hyunjun Ko
dc82ccb9a2 msdk: context: add job type to figure out if joining session is necessary
According to the driver's instruction, if there are two or more encoders
or decoders in a process, the session should be joined by
MFXJoinSession.

To achieve this successfully by GstContext, this patch adds job type
specified if it's encoder, decoder or vpp.

If a msdk element gets to know if joining session is needed by the
shared context,
it should create another instance of GstContext with joined session,
which
is not shared.

https://bugzilla.gnome.org/show_bug.cgi?id=790752
2018-02-13 13:50:48 -09:00
Hyunjun Ko
4d860ec82b msdk: adds frame allocator using libva
Implements msdk frame allocator which is required from the driver.
Also makes these functions global so that GstMsdkAllocator could use
the allocated video memory later and couple with GstMsdkMemory.

GstMsdkContext keeps allocation information such as mfxFrameAllocRequest
and mfxFrameAllocResponse after allocation.

https://bugzilla.gnome.org/show_bug.cgi?id=790752
2018-02-13 12:43:42 -09:00
Hyunjun Ko
6ce9a66b80 msdk: implements GstMsdkContext.
Makes GstMsdkContext to be a descendant of GstObject so that
we could track the life-cycle of the session of the driver.

Also replaces MsdkContext with this one.
Keeps msdk_d3d.c alive for the future.

https://bugzilla.gnome.org/show_bug.cgi?id=790752
2018-02-13 12:41:28 -09:00