This upload method detect and optimize uploads of DMABuf memory. This is
done by creating and caching EGLImages wrapper around DMABuf. The
EGLImages are then binded to a texture which get converter using
standard shader.
Example pipeline:
GST_GL_PLATFORM=egl \
gst-launch-1.0 v4l2src device=/dev/video1 io-mode=4 ! \
video/x-raw,format=NV12 ! glimagesink
https://bugzilla.gnome.org/show_bug.cgi?id=743345
Maps GstVideoFormats to suitable DRM fourccs which work with
glcolorconvert, using gst_gl_memory_alloc(). We require mostly
only 4 formats to be supported by the driver. We require DRM
equivalent to RGB16, RGBA, R8 and RG88. This way it's compatible with
DesktopGL, since GL_TEXTURE_2D is used and limit driver requirements.
With this we can virtually support all formats the glcolorconvert
supports.
https://bugzilla.gnome.org/show_bug.cgi?id=743345
Adds more meaningful error than
"Failed to convert multiview video buffer", which is always used
when prepare_next_buffer() fails in gst_glimage_sink_prepare().
https://bugzilla.gnome.org/show_bug.cgi?id=743345
Add gst_gl_memory_allocator_get_default to get the default allocator based on
the opengl version. Allows us to stop hardcoding the PBO allocator which isn't
supported on gles2.
Fixes GL upload on iOS9 among other things.
Performing any GL function marshalling off the GL thread with glimagesink's
render lock is prone to deadlocks between the GL thread and the non-GL thread.
What can happen is this:
1. non-GL thread attempts to function marshal to the GL thread.
2. while 1 is happening, the winsys gives an event (say resize)
3. This calls back into glimagesink which taks the render lock.
4. As the GL function marshalling is attempting to run on the GL
and already has glimagesink's render lock locked. This deadlocks
as the threads are waiting for each other.
e.g when wrapping a data pointer we don't want to map/unmap off the end of
pointer with the alignment bytes.
Instead track that information separately as maxsize is used for mapping by
GstMemory and thus represents a size without any alignment padding bytes.
Requires the usage of GstGLVideoAllocationParams however any user can set their
own parameters along with an allocator which will be used to allocate the
correct memory type.
- Create GstGLVideoAllocationParams which is a GstGLAllocationParams subclass.
- Make it possible to allocate glmemory objects directly if no frills are
needed.
This is made possible by a subclassable GstGLAllocationParams that holds
the allocation parameters
Every allocation would now go through gst_gl_base_memory_alloc with the
allocation parameters now being specified in a single struct to allow
extension by different allocators.
The imported memory has already been allocated, passing allocation
parameters with alignment confuses the memory which endup with a
size different from maxsize and lead to overrun when the memory
is being copied.
GCC automatically disable redundance warnings for system headers. As
soon as we start using a non-system installed mesa, we would start
having issues. The test for both wasn't setting any flags, so it would
work but then fail at runtime.
This is being fixed by disabling in the code (where needed only) that
GCC warning. The test is also fixed to avoid the false positive we had.
rename gst-launch --> gst-launch-1.0
replace old elements with new elements(ffmpegcolorspace -> videoconvert, ffenc_** -> avenc_**)
fix caps in examples
https://bugzilla.gnome.org/show_bug.cgi?id=759432
Include gst/gl.h instead of specific headers to prevent such problems also in
the future.
In file included from ../../../../gst-libs/gst/gl/gl.h:47:0,
from ../../../../gst-libs/gst/gl/gstglbasememory.h:137,
from ../../../../gst-libs/gst/gl/gstglmemory.h:29,
from cluttershare.c:39:
../../../../gst-libs/gst/gl/gstglmemorypbo.h:51:20: error: field ‘mem’ has incomplete type
GstGLMemory mem;
^
../../../../gst-libs/gst/gl/gstglmemorypbo.h:124:24: error: field ‘parent’ has incomplete type
GstGLMemoryAllocator parent;
^
../../../../gst-libs/gst/gl/gstglmemorypbo.h:134:29: error: field ‘parent_class’ has incomplete type
GstGLMemoryAllocatorClass parent_class;
^
The base class is useful for having multiple backing memory types other
than the default. e.g. IOSurface, EGLImage, dmabuf?
The PBO transfer logic is now inside GstGLMemoryPBO which uses GstGLBuffer
to manage the PBO memory.
This also moves the format utility functions into their own file.
Heavily based on GstGLBaseBuffer that is a subclass of GstGLBaseMemory.
Provides GPU and CPU accessible GL buffer objects by GL handle or by
sysmem data pointer.
It handles the following
- GstAllocationParams -> gst_memory_init transformation
- Makes sure that map/unmap/create/destroy happen on the GL thread with
a GL context current.
- Holds a possible sysmem accessible data pointer with alignment.
- Holds the need upload/download transfer state
Rectangle textures don't use normalized coordinates so subsampling needs to be
factored in explicitly.
Fixes YUV => RGB conversion for rectangle textures.