This was used by MSN messenger in prehistoric times, it's safe
to say no one needs or wants this any more these days. For
decoding old recordings there's still a decoder in ffmpeg.
https://bugzilla.gnome.org/show_bug.cgi?id=597616
It only offers one metric for now, "dssim", available if
https://github.com/pornel/dssim was installed on the system
at the time the plugin was compiled.
The spearman correlation for dssim against the TID2008 dataset
is 0.81, against 0.70 for the old ssim implementation, and
it runs 15 times faster.
https://bugzilla.gnome.org/show_bug.cgi?id=751324
Without setting the DRM_CLIENT_CAP_UNIVERSAL_PLANES capability bit, only
overlay planes are made available for compatibility with legacy clients.
But if a CRTC doesn't have an overlay plane associated, then kmssink is
not able to find a plane for the CRTC and the pipeline will fail, i.e:
ERROR kmssink gstkmssink.c:482:gst_kms_sink_start:<kmssink0> Could not find a plane for crtc
This patch adds a plane-id property to the kmssink element so a specific
plane can be used in case that a CRTC has only a primary plane associated.
https://bugzilla.gnome.org/show_bug.cgi?id=768183
This is an automatic update with manual merges of running
"make update" in the doc/plugins directory. This should help
later maintenance of the plugins doc. A lot of plugin are
not referenced yet in the doc. Will come later.
cvPyrSegmentation() has been deprecated in OpenCV 3.0, and there isn't any
function to replace it. Deleting this element so we can support OpenCV 3.1
without build issues.
https://bugzilla.gnome.org/show_bug.cgi?id=760473
Expose the expose() and set_render_rectangle() methods. These are useful for
proper functioning of the video overlay in various situations and toolkits.
In very few cases the simple version was actually needed and having the
parameters hidden by a _full() version caused application that actually needed
it to not use it.
The base class is useful for having multiple backing memory types other
than the default. e.g. IOSurface, EGLImage, dmabuf?
The PBO transfer logic is now inside GstGLMemoryPBO which uses GstGLBuffer
to manage the PBO memory.
This also moves the format utility functions into their own file.
Heavily based on GstGLBaseBuffer that is a subclass of GstGLBaseMemory.
Provides GPU and CPU accessible GL buffer objects by GL handle or by
sysmem data pointer.