Matthew Waters
4d8a8b3925
gleffects: identity: add the shader to the hash table
...
So that we don't recreate it every frame and leak memory.
https://bugzilla.gnome.org/show_bug.cgi?id=761578
2016-02-08 12:24:32 +11:00
Matthew Waters
b25807c382
glshader: port to using GstGLSLStage objects for string management
...
A GstGLShader is now simply a collection of stages that are
compiled and linked together into a program. The uniform/attribute
interface has remained the same.
2015-10-15 21:27:57 +11:00
Matthew Waters
b7777b9181
gl: use gles2 shaders everywhere
...
This effectively limits a glfilter subclass to be > GL(ES) 2.0.
rather than a possible GL 1.4.
2015-08-10 16:38:32 +02:00
Anton Obzhirov
4504356dda
gleffects: port all effects to GLES2.0
...
https://bugzilla.gnome.org/show_bug.cgi?id=745955
2015-03-30 19:06:44 +01:00
Matthew Waters
34485c9976
gl: get the context from basemixer/basefilter
2015-03-13 12:30:20 +00:00
Matthew Waters
dd80a40604
gleffects: support gl3 whereever gles2 is supported
2014-11-28 09:14:25 +11:00
Matthew Waters
da35876537
glfeature: remove GST_GL_API_GLES3
...
instead check the gl version using gst_gl_context_check_gl_version()
2014-05-30 10:29:37 +10:00
Julien Isorce
f4626ef619
gleffects: use new helper functions to avoid duplicating the same vertex shader text
...
And also use the default fragment shader text for the identity effect
2014-04-30 15:35:49 +01:00
Matthew Waters
870503dc6b
gl: silence all the compiler warnings
2014-03-16 15:17:44 +01:00
Matthew Waters
4bdf5f336a
move gl elements to ext subdirectory
2014-03-16 11:23:16 +01:00