Seungha Yang
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0d559bead9
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d3d12: Make primary fence sharable
Create primary fence with D3D12_FENCE_FLAG_SHARED flag so that
the fence can be shared with other APIs or processes
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6428>
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2024-03-22 18:57:26 +09:00 |
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Seungha Yang
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17d6c7350c
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d3d12commandqueue: Add drain method
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6395>
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2024-03-19 12:03:55 +00:00 |
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Seungha Yang
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393fb4733c
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d3d12: Use native device handle if possible
Various abstraction objects such as command queue/list/allocator
can be constructed without GstD3D12Device
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6395>
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2024-03-19 12:03:55 +00:00 |
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Seungha Yang
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efc023e76e
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d3d12: Rework command scheduling
* Use single fence object per queue and remove GstD3D12Fence
implementation
* Add a helper method for texture copy
* Run background thread and release unused resource from the thread
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5870>
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2023-12-29 14:38:59 +00:00 |
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