Commit graph

157 commits

Author SHA1 Message Date
Seungha Yang
48a6641717 nvdec: Fix video stuttering issue with VP9
Address nvidia driver specific behavior to avoid unexpected frame mismatch
between GStreamer and NVDEC.
2019-07-19 18:44:32 +09:00
Seungha Yang
8018fa2526 nvdec: Drop async queue and handle data on callback of CUvideoparser
Callbacks of CUvideoparser is called on the streaming thread.
So the use of async queue has no benefit.

Make control flow straightforward instead of long while/switch loop.
2019-07-19 18:44:32 +09:00
Seungha Yang
8753561015 nvdec: Port to color_{primaries,transfer,matrix}_to_iso
... and update the color information only when upstream was not provided
the information.
2019-07-17 06:34:21 +00:00
Seungha Yang
e01c68524f nvenc: Specify colorimetry related VUI parameters
Set the colorimetry config for the information to be embedded in encodec bitstream.
2019-07-17 14:45:05 +09:00
Seungha Yang
8862abd7c6 nvdec: Fix possible frame drop on EOS
On eos, baseclass videoencoder call finish() vfunc instead of drain()
2019-07-09 20:52:23 +09:00
Marc Leeman
489ff8604f nvcodec: do a generic cuda tests before going into version specifics 2019-07-08 10:37:46 +00:00
Seungha Yang
c18fda03d9 nvdec,nvenc: Port to dynamic library loading
... and put them into new nvcodec plugin.

* nvcodec plugin
Now each nvenc and nvdec element is moved to be a part of nvcodec plugin
for better interoperability.
Additionally, cuda runtime API header dependencies
(i.e., cuda_runtime_api.h and cuda_gl_interop.h) are removed.
Note that cuda runtime APIs have prefix "cuda". Since 1.16 release with
Windows support, only "cuda.h" and "cudaGL.h" dependent symbols have
been used except for some defined types. However, those types could be
replaced with other types which were defined by "cuda.h".

* dynamic library loading
CUDA library will be opened with g_module_open() instead of build-time linking.
On Windows, nvcuda.dll is installed to system path by CUDA Toolkit
installer, and on *nix, user should ensure that libcuda.so.1 can be
loadable (i.e., via LD_LIBRARY_PATH or default dlopen path)
Therefore, NVIDIA_VIDEO_CODEC_SDK_PATH env build time dependency for Windows
is removed.
2019-07-08 10:37:46 +00:00