Add a property to let the media provide a GstNetTimeProvider for its clock.
Make methods to get the clock and nettimeprovider
Add a x-gst-clock property to the SDP with the IP and port number of the nettime
provider and also the current time of the clock. This should make it possible
for (GStreamer) clients to slave their clock to the server clock.
Make GObjects from the remaining simple structures.
Remove GstRTSPSessionStream, it's not needed.
Rename GstRTSPMediaStream -> GstRTSPStream: It is shorter
Rename GstRTSPMediaTrans -> GstRTSPStreamTransport: It describes how
a GstRTSPStream should be transported to a client.
Rename GstRTSPMediaFactory::get_element -> create_element because that
more accurately describes what it does.
Make nice methods instead of poking in the structures.
Move some methods inside the relevant object source code.
Use GPtrArray to store objects instead of plain arrays, it is more
natural and allows us to more easily clean up.
Move the allocation of udp ports to the Stream object. The Stream object
contains the elements needed to stream the media to a client.
Improve the prepare and unprepare methods. Unprepare should now undo
everything prepare did. Improve also async unprepare when doing EOS on
shutdown. Make sure we always unprepare correctly.
Keep track of how the client connected to the server and setup the udp ports
with the same protocol.
Copy the server ip address in the SDP so that clients can send RTCP back to
us.
Fix the refcounting of media and sessions in the client. Properly clean up the
session data when the client performs a teardown.
Add Server header to responses.
Allow for multiple uri setups in one session.
Add Range header to the PLAY response and add the range attribute to the SDP
message.
Fix the session pool remove method, it used the wrong key in the hashtable. Also
give the ownership of the sessionid to the session object.
Added various other test server examples
Move the SDP message generation to a separate helper.
Refactor common code for finding the session.
Add content-base for realplayer compatibility
Clean up request uris before processing for better vlc compatibility.
Move prerolling and pipeline construction to the RTSPMedia object.
Use multiudpsink for future pipeline reuse.