In ID3v1, a track number is present only if byte 125 is null AND
byte 126 is non-null. If the track number is not present, don't add
a track number tag with value 0.
Adder was relying that something else sends a flush stop. When using adder with
a livesource it was not getting a flush_stop and thus all pads downstream where
keept flushing. Mark a pending flush_stop and send it when we are working on
the new segment back in the streaming thread.
Repaint the window black on expose, as this looks nicer when resizing or using
the expander. Also show time after slider, as this saves a whole line (nice on
small displays).
Add a queue2 after the raw output pads of certain sources such as those for uris
like cdda://
No tuning of the queue is done yet as the defaults seem to work fine for me.
Fixes#582528
Previous history is in Schroedinger. Depends on, and is an example
of using, GstBaseVideo* base classes.
Code was reindented, and an #ifdef HAVE_ENCODER removed.
Make it so that filenames and line numbers are only stored in the *.pot file
(which is not in git), but not in the individual *.po files. This information
is hardly useful for translators in our case, and it should avoid the constant
conflicts of local *.po files with the ones in git which are caused by the
source files changing and the line numbers being updated. This commit might
cause one last merge conflict for you, which you can work around with
"git checkout po/*.po" before merging or pulling. After that there should
(hopefully) not be any more local modifications of these files (unless
someone committed additions or changes to translated strings and the
*.po files haven't been updated yet, that is).
The enum nick should be 'sine-table', not 'sine table'. Technically this is
an API/ABI change I guess, but anyone who was using this and didn't report
it deserves this.
Handle buffers with -1 timestamps better by keeping track of the en time of the
previous buffer and assuming the -1 timestamp buffer goes right after the
previous one.
when we have two buffers that are equally good, output the oldest buffer once to
minimize latency.
don't try to calculate latency when the input framerate is unknown.