If a buffer or a buffer list is cached, no events serialized with the
data stream should get through. The cached buffers and events should
be purged when we stop flushing.
https://bugzilla.gnome.org/show_bug.cgi?id=757688
Split the unit tests for rtponviftimestamp and rtponvifparse
elements in separate files.
Setup and cleanup the element and pads in fixures. Make the tests work
with CK_FORK=no as well, by cleaning up the 'buffers' list when needed.
Make unit tests work when run in valgrind by unreffing all buffers,
and by not allocating any payload in RTP buffers. Since we're not
doing anything with the payload part, but we're memcmp-aring the
complete buffer memory, valgrind complained about non-initialized
memory being used.
https://bugzilla.gnome.org/show_bug.cgi?id=757688
The standard does not seem to make any particular explicit not
implicit reference to the signedness of durations, and the code
does not rely on such, nor on the negativity of the -1 value
that's used as a placeholder when a duration property is not
present in the XML.
https://bugzilla.gnome.org/show_bug.cgi?id=750847
According to the standard:
"SegmentBase, SegmentTemplate and SegmentList shall inherit
attributes and elements from the same element on a higher level.
If the same attribute or element is present on both levels,
the one on the lower level shall take precedence over the one
on the higher level."
gst_mpdparser_parse_segment_list_node will now discard any inherited
segment URLs if the parsed element defines some too.
https://bugzilla.gnome.org/show_bug.cgi?id=751832
Add the various tokens/strings for the differnet texture types (2D, rect, oes)
Changes the GLmemory api to include the GstGLTextureTarget in all relevant
functions.
Update the relevant caps/templates for 2D only textures.
Created a unit test for dashdemux. It relies on a fake SOUP HTTP src plugin
that will feed data to dashdemux. The test controls the data to be
generated and checks the correct data was received for each expected
stream.
https://bugzilla.gnome.org/show_bug.cgi?id=756322
If MPD@suggestedPresentationDelay is not present in the manifest,
dashdemux selects the fragment closest to the most recently generated
fragment. This causes a playback issue because this choice does not allow
the DASH client to build up any buffer of downloaded fragments without
pausing playback. This is because by definition new fragments appear on
the server in real-time (e.g. if segment duration is 4 seconds, a new
fragment will appear on the server every 4 seconds). If the starting
playback position was n*segmentDuration seconds behind "now", the DASH
client could download up to 'n' fragments faster than realtime before it
reached the point where it needed to wait for fragments to appear on the
server.
The MPD@suggestedPresentationDelay attribute allows a content publisher
to provide a suggested starting position that is behind the current
"live" position.
If the MPD@suggestedPresentationDelay attribute is not present, provide
a suitable default value as a property of the dashdemux element. To
allow the default presentation delay to be specified either using
fragments or seconds, the property is a string that contains a number
and a unit (e.g. "10 seconds", "4 fragments", "2500ms").
Corrected the parsing of a segment template string.
Added unit tests to test the segment template parsing.
All reported problems are now correctly handled.
https://bugzilla.gnome.org/show_bug.cgi?id=751735
When building the media segment list using a SegmentList node, the
gst_mpd_client_setup_representation function will iterate through the
list of S nodes and will expect to find a matching SegmentUrl node. If
one does not exist, the code made an illegal memory access.
https://bugzilla.gnome.org/show_bug.cgi?id=752496
One may not have an GstGLContext available or current in the thread where one
would need to update the shader. Support this by signalling create-shader
whenever the one-shot 'update-shader' is set to TRUE.
Implemented with videotestsrc ! glshader ! glupload ! gtkglsink
Errors on an invalid shader compilation are ignored however any error
provided by the glsl compiler is printed to stdout.
A GstGLShader is now simply a collection of stages that are
compiled and linked together into a program. The uniform/attribute
interface has remained the same.
When g_option_context_parse fails, context and error variables are not getting free'd
which results in memory leaks. Free'ing the same.
And replacing g_error_free with g_clear_error, which checks if the error being passed
is not NULL and sets the variable to NULL on free'ing.
https://bugzilla.gnome.org/show_bug.cgi?id=753854
While creating caps in audiointerleave tests, bitmask is being set as 0x9
This is resulting in segmentation fault. Fix the same by typecasting to guint64
https://bugzilla.gnome.org/show_bug.cgi?id=755840