Since aggregator introduced queueing in its sinkpads the way we set
properties on the pads is incorrect as it doesn't take it into account.
This fixes the issue by using the newly introduced `samples-selected`
signal in aggregator to set the properties right before the compositing
is done.
Also require the compositor we use to be an aggregator.
And add a validate test for it.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-editing-services/-/merge_requests/204>
Stopping to do it at the bin description level but properly
plugging them where they are needed and cleanly ghosting the pads
where it makes most sense.
This introduces support for GES to request pads on the most upstream
element in case no static pad can be ghosted.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-editing-services/-/merge_requests/187>
ges_uri_clip_asset_get_duration does not tell us what the duration in
the timeline needs to be. Especially when we have time effects, or
effects with finite max-durations. So we should no longer expect the
duration to stay the same when replacing assets. Instead, we just check
that the new max-duration would be compatible with the current in-point
(which was not checked before), and the clip would not be totally
overlapped if its duration-limit changes.
This is based on the assumption that each source is replaced one-to-one
in its track. If a source is replaced with nothing in the same track,
this check may be a little too strong (but still mostly weaker than
before). However, problems could occur if track selection does
something unexpected, such as placing the new source in a track not
previously occupied.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-editing-services/-/merge_requests/177>
The out-point, which is an internal time, is used instead of the
duration for determining the control binding value at the end of the
element.
Also, allow the user to switch off the auto-clamping of control sources
if they are not desired. And allow them to clamp specific control sources
individually.
Also, fix a lot of memory leaks related to control sources. In
particular, releasing the extra ref gained by source in
g_object_get (binding, "control-source", &source, NULL);
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-editing-services/-/merge_requests/177>
Unlike ges_container_add, this lets you set the index and will check
that track selection did not fail. This is useful for time effects whose
addition would create an unsupported timeline configuration.
Also can use the clip add error in ges_timeline_add_clip to let the user
know when adding a clip to a layer that its in-point is set larger than
the max-duration of its core children.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-editing-services/-/merge_requests/177>
Allow the user to register a child property of a base effect as a time
property. This can be used by GES to correctly calculate the
duration-limit of a clip when it has time effects on it. The existing
ges_effect_class_register_rate_property is now used to automatically
register such time effects for rate effects.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-editing-services/-/merge_requests/177>
This was complexifying the implementation for very little gain.
Each source type should ideally have its own API.
In that patch we make it so we do not have to subclass anything
but instead use GESAsset to pass information about how the pipeline
should look like.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-editing-services/-/merge_requests/175>
Each active non-core child must have a corresponding active core child
in the same track. Therefore, if we de-activate a core child, we also
need to de-activate all the non-core children in the same track.
Similarly, if we activate a non-core child, we need to activate the
corresponding core child as well.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-editing-services/-/merge_requests/169>
We first change the duration of the splitted clip, then we add the new
clip to the layer and assign the tracks for its children. Normally, when
a clip is added to a layer it will have its track elements created, if
needed, and then assigned to their tracks. This will fail if any sources
would fully or triple overlap existing sources in the same track.
However, here we were adding the clip to the layer *and* avoiding the
track assignment process and instead setting the tracks explicitly. In
particular, the order was:
+ add new clip to layer with no tracks assigned
+ shrink the split clip
+ assign the tracks for the new clip
This has been changed to:
+ shrink the split clip
+ add new clip to layer with no tracks assigned
+ assign the tracks for the new clip
Thus, the order of events for any users connecting to object signals
will be close to that of adding another clip to the layer.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-editing-services/-/merge_requests/169>
Make sure that the priority of an appended layer is the lowest (highest
in value) when appending a layer to the timeline. This change is
important when appending a layer to a timeline, which can easily have a
gap in priorities if a layer has been removed.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-editing-services/-/merge_requests/169>
These tests expose some of the new editing behaviour in timeline
tree. In particular, we test:
+ edits for clips within groups within a group
+ that an edit can succeed if a snap allows it to
+ that snapping occurs at a specific point, and that we alternate
between one call to snapping-started and one call to snapping-ended
with corresponding values
+ that an edit can fail if a snap causes it to
+ no snapping is released when an edit fails
+ We tests for the expected changes, and otherwise check that the
configuration of the timeline has remained unchanged
+ The timeline configuration remains the same when an edit fails
+ That each clip overlap has a corresponding auto-transition
+ That particular auto-transitions are created when a new overlap is
formed
+ That particular auto-transitions are destroyed when an overlap ends
+ That auto-transitions are not replaced when two clips move but
maintain their overlap
+ That the timeline does not contain any unaccounted for clips
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-editing-services/-/merge_requests/169>
Only emit snapping-ended if we have a valid snap time. Moreover, we
should emit a new snapping-started even if we are snapping at the same
location. This is because a new snap will always correspond to a new edit,
possibly involving different snapping elements, which a user would want
to know about.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-editing-services/-/merge_requests/169>
Editing has been simplified by breaking down each edit into a
combination of three basic single-element edits: MOVE, TRIM_START, and
TRIM_END.
Each edit follows these steps:
+ Determine which elements are to be edited and under which basic mode
+ Determine which track elements will move as a result
+ Snap the edit position to one of the edges of the main edited element,
(or the edge of one of its descendants, in the case of MOVE), avoiding
moving elements.
NOTE: in particular, we can *not* snap to the edge of a neighbouring
element in a roll edit. This was previously possible, even though the
neighbour was moving!
+ Determine the edit positions for clips (or track elements with no
parent) using the snapped value. In addition, we replace any edits of
a group with an edit of its descendant clips. If any value would be
out of bounds (e.g. negative start) we do not edit.
NOTE: this is now done *after* checking the snapping. This allows the
edit to succeed if snapping would cause it to go from being invalid to
valid!
+ Determine whether the collection of edits would result in a valid
timeline-configuration which does not break the rules for sources
overlapping.
+ If all this succeeds, we emit snapping-started on the timeline.
+ We then perform all the edits. At this point they should all succeed.
The simplification/unification should make it easier to make other
changes.
Fixes https://gitlab.freedesktop.org/gstreamer/gst-editing-services/-/issues/97
Fixes https://gitlab.freedesktop.org/gstreamer/gst-editing-services/-/issues/98
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-editing-services/-/merge_requests/169>
The duration-limit is the maximum duration that can be set for the clip
given its current children and their properties. If a change in the
children properties causes this to drop below the current duration, it
is automatically capped by this limit.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-editing-services/-/merge_requests/169>
Made sure that adding a new track only uses select-tracks-for-object for
core children to determine whether a track elements should be added to the
new track or not, and *not* any other track. In particular, there should
be *no* change in the existing tracks of the timeline when adding another
track. Moreover, a new track should not invoke the creation of track
elements for other tracks.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-editing-services/-/merge_requests/160>
The property had been deprecated and is unused.
This property is not needed. Any internal time effect that an nleoperation
wraps is itself responsible for converting seek/segment timestamps.
Previously, the ghostpads were performing a rate conversion after the
rate element had already done so, essentially doubling their effect on
seeks and segment times. This was always unnecessary, but went unnoticed
by the tempochange test because it was using an identity element rather
than an actual rate-changing element.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-editing-services/-/merge_requests/160>
Avoid loosing (too much) precision when rescaling back and forth by
storing values in gdoubles.
Handle the fact that position values can be negative
Also fix debug category static variable
as it clashes with the instance variable name in a few methods.
Instead of focusing on the instances of the clips and their children,
we relax the check to allow moving track element clip between clips
that share a common asset. This makes it as correct conceptually but
more flexible, and the code becomes simpler.