In reverse playback we were not taking into account the current buffer
samples to check if we had reached EOS which was leading to a buffer
with PTS = CLOCK_TIME_NONE containing too many frames followed by a
useless buffer with pts=0 duration=0, and a g_critical issue in
gst_object_sync_values.
Also add a validate based test case.
Without that patch this is how the expectation fails:
``` diff
--- log-asink-sink-expected 2020-05-22 23:22:42.654384579 -0400
+++ log-asink-sink-actual 2020-05-22 23:29:35.671586380 -0400
@@ -27,5 +27,6 @@
buffer: pts=0:00:00.058820861, due=0:00:00.023219955, flags=discont
buffer: pts=0:00:00.035600907, due=0:00:00.023219954, flags=discont
buffer: pts=0:00:00.012380952, due=0:00:00.023219955, flags=discont
-buffer: pts=0:00:00.000000000, due=0:00:00.012380952, flags=discont
+buffer: due=0:00:00.012380953, flags=discont
+buffer: pts=0:00:00.000000000, flags=discont
event eos: (no structure)
```
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/merge_requests/667>
Also yield common options to the outer project (gst-build in our case)
so that they don't have to be set manually and use array types for some
options.
https://github.com/mesonbuild/meson
With contributions from:
Tim-Philipp Müller <tim@centricular.com>
Jussi Pakkanen <jpakkane@gmail.com> (original port)
Highlights of the features provided are:
* Faster builds on Linux (~40-50% faster)
* The ability to build with MSVC on Windows
* Generate Visual Studio project files
* Generate XCode project files
* Much faster builds on Windows (on-par with Linux)
* Seriously fast configure and building on embedded
... and many more. For more details see:
http://blog.nirbheek.in/2016/05/gstreamer-and-meson-new-hope.htmlhttp://blog.nirbheek.in/2016/07/building-and-developing-gstreamer-using.html
Building with Meson should work on both Linux and Windows, but may
need a few more tweaks on other operating systems.