* Don't bother polling, just do a blocking read, the `GCancellable` will
take care of unlocking. This should also be faster on MS Windows where
the GIO documentation for `g_socket_get_available_bytes` states: "Note
that on Windows, this function is rather inefficient in the UDP case".
* Implement `GstPushSrc.fill` rather than `GstPushSrc.create`. This means
that we will be using the downstream allocator which may be more
efficient. It also means that socketsrc is likely to respect its
"blocksize" property (assuming that there is enough data available).
See https://bugzilla.gnome.org/show_bug.cgi?id=739546
`socketsrc` can be considered a source counterpart to `multisocketsink`.
It can be considered a generalization of `tcpclientsrc` and
`tcpserversrc`: it contains all the logic required to communicate over
the socket but none of the logic for creating the sockets/establishing
the connection in the first place, allowing the user to accomplish this
externally in whatever manner they wish making it applicable to other
types of sockets besides TCP.
This commit essentially copies the implementation directly from
tcpserversrc. Later patches will tidy the implementation up and
re-implement `tcpclientsrc` and `tcpserversrc` in terms of `socketsrc`.
See https://bugzilla.gnome.org/show_bug.cgi?id=739546