They require to get_proc_address some functions through the
platform specific {glX,egl}GetProcAddress rather than the default
GL library symbol lookup.
Document that "widget" property must be accessed from the
main thread (where GTK is running). This is the same for
state transition on these elements. It is very natural to
do so un GTK applications.
This is a "pseudo" base class. Basically it's a shared instance
and class structure and a shared set of function between the
two widget. It cannot have it's own type like normal base class
since the one instance will implement GtkGLArea while the other
implements GtkDrawingAreay. To workaround this, the parent instance
and class is a union of both.
https://bugzilla.gnome.org/show_bug.cgi?id=752441
Move back the default property at the same place they are in the
other sink. This helps when using a diff viewer to synchronized
this unfortunate copy paste.
https://bugzilla.gnome.org/show_bug.cgi?id=751104
In GTK dispose can be called before the last ref is reached. This
happens when you close the container window. The dispose will be
explicitly called, and destroyed notify will be fired. This patch
fixes this race by properly tracking the widget state.
In the sink, we now set the widget pointer to NULL, so the widget
will properly get created again if you set your pipeline to NULL
state after the widget was destroy, and set it back to PLAYING.
https://bugzilla.gnome.org/show_bug.cgi?id=751104
Checking for a parent is not enough, it must have a toplevel one.
If widget has no toplevel parent then add it in a GtkWindow, that
make it usable from gst-launch-1.0.
https://bugzilla.gnome.org/show_bug.cgi?id=751104
Getting the current viewport and modifying it relatively will produce an
interesting feedback loop during widget resizing. Over a few frames we
will gradually move the viewport a bit until it converged again, adding
unnecessary additional borders at the top and left.
This patch allow going gst-inspect-1.0 on these elements removing
ugly crash that was previously occurring. The method consist of
making the widget creation as lazy as possible. This way we don't
endup doing gtk_init() before the application. We also ref_sink()
the widget, so we don't crash if the parent widget is discarded,
and cleanly error out with GL if the widget has no parent window,
because calling gtk_widget_realized() can only be done if the widget
has been parented to a window).