NVIDIA GPUs have undocumented limitation regarding minimum resolution
and it can be queried via a NVDEC API. However, since we don't want to
bring CUDA/NVDEC API into D3D11, use hardcoded values for now
until we find a nice way for capability check.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2406>
It's almost pointless and makes little sense as subclass might
want to modify refcount of the object or so. And all subclasses
are already casting them to non-const version as well.
In a general sense, we need to avoid passing refcounted object
with const qualifier.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1238>
... instead of index of DXGI adapter.
The order of IDXGIAdapter1 enumerated via IDXGIFactory1::EnumAdapters1
can be varying even there's no rebooting in case that GPU preference order
is updated by user (for example, it can be done by using NVIDIA Control Panel
in case of multi-GPU laptop system) and eGPU is another possible case.
So, for an element which requires fixed target GPU requirement,
index based device enumeration is unreliable.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1098>
boolean return value is not sufficient for representing the reason
of error in most cases. For instance, any errors around new_sequence()
would mean negotiation error, not just *ERROR*.
And some subclasses will allocate buffer/memory/surface on new_picture()
but it could be failed because of expected error, likely flushing
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1019>