This moves all the conversion related code to a single place, allows
less code-duplication inside compositor and makes the glmixer code less
awkward. It's also the same pattern as used by GstAudioAggregator.
The aggregated_frame is now called prepared_frame and passed to the
prepare_frame and cleanup_frame virtual methods directly. For the
currently queued buffer there is a method on the video aggregator pad
now.
Previously we assumed that the texture ID is going to be valid even
after unmapping the frame, as it was immediately unmapped before even
being used. Now we only unmap once we're done with the texture.
We call the base class first as this will remove the pad from
the aggregator, thus stopping misc callbacks from being called,
one of which (process_textures) will recreate the vertex_buffer
if it is destroyed
https://bugzilla.gnome.org/show_bug.cgi?id=760873
In file included from ../../../gst-plugins-bad/ext/gl/gstopengl.c:47:0:
../../../gst-plugins-bad/ext/gl/gstglmixerbin.h:25:29: fatal error: gst/video/video.h: No such file or directory
When compiling with clang, an enum conversion error is triggered
since GstVideoFrameFlags are not GstVideoFlags.
This patch sets GST_VIDEO_FRAME_FLAG_NONE to the added video meta.
https://bugzilla.gnome.org/show_bug.cgi?id=791251
This patch adds code to gldownload to export the image as a
dmabuf if requested. The element now exposes memory:DMABuf as
a cap feature, and if it is selected, the element exports the
texture to an EGL image and then a dmabuf. It also implements a
fallback to system memory download in case the exportation failed.
https://bugzilla.gnome.org/show_bug.cgi?id=776927
when using internal window, window resize should work
when pause state, but expose only do redisplay when
window_id is valid. So expose should do redisplay all
the time.
https://bugzilla.gnome.org/show_bug.cgi?id=787394
Except for gst/gl/gstglfuncs.h
It is up to the client app to include these headers.
It is coherent with the fact that gstreamer-gl.pc does not
require any egl.pc/gles.pc. I.e. it is the responsability
of the app to search these headers within its build setup.
For example gstreamer-vaapi includes explicitly EGL/egl.h
and search for it in its configure.ac.
For example with this patch, if an app includes the headers
gst/gl/egl/gstglcontext_egl.h
gst/gl/egl/gstgldisplay_egl.h
gst/gl/egl/gstglmemoryegl.h
it will *no longer* automatically include EGL/egl.h and GLES2/gl2.h.
Which is good because the app might want to use the gstgl api only
without the need to bother about gl headers.
Also added a test: cd tests/check && make libs/gstglheaders.check
https://bugzilla.gnome.org/show_bug.cgi?id=784779
Add a function to install the default RGBA pad templates,
but don't make them required so that there can be
GstGLFilter sub-classes with different input/output
caps if they want. Remove the hard-coded RGBA restriction in
the set_caps_features call, as it will be taken care
of by intersecting with the pad templates.
Update all the sub-classes to match