Nicolas Dufresne
afea9c6fe1
gl: Fix some of the error handling
2014-05-09 18:59:46 -04:00
Nicolas Dufresne
803f2c3dc0
glupload: Update GstVideoInfo after the buffer is mapped
...
gst_video_frame_map() will store an updated video info base
on the video meta. In order to have the right stride and offset
we should update that video info accordingly.
2014-05-09 17:59:43 -04:00
Sebastian Dröge
411f367dfc
gl: Fix memory leak
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CID #1212171
2014-05-09 15:42:08 +02:00
Matthew Waters
2dcbf08d73
gl/colorconvert: preserve alpha in AYUV <-> RGBA conversions
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https://bugzilla.gnome.org/show_bug.cgi?id=729743
2014-05-09 22:32:11 +10:00
Matthew Waters
34b55f33f2
gl/colorconvert: implement lazy init
2014-05-09 22:32:11 +10:00
Julien Isorce
dff8abd57a
gl/upload: set initted to TRUE when _init_upload succeeded
2014-05-09 13:07:16 +01:00
Sebastian Dröge
5c960069e4
gldisplay: Use GST_STR_NULL() for printing possibly NULL strings and print all variables we use
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Fixes compiler warning about set but not used platform_choice variable
among other things.
2014-05-08 22:50:27 +02:00
Matthew Waters
ffe2c1f3c1
gl/upload: fix compilation on OS X
2014-05-08 17:28:11 +10:00
Matthew Waters
b0b630c69c
gl/upload: fail propoerly if init fails
2014-05-08 15:40:33 +10:00
Matthew Waters
c247be334a
gl: make all GObjects inherit from GstObject
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Aids memory leak debugging with GST_TRACE=mem-live
2014-05-08 15:33:43 +10:00
Matthew Waters
a49a371710
gl/upload: implement lazy init
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Rename init_format to set_format
2014-05-08 15:33:43 +10:00
Matthew Waters
5405273b0a
gl/upload: add get_format method
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Simply retreives the format set by init_format
2014-05-08 14:03:57 +10:00
Matthew Waters
810d6710d4
gl/filter: attempt to passthrough the pool if the caps are the same
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Reduces the number of glbufferpool instances required for >=2
consecutive GL elements in a pipeline.
2014-05-08 14:03:57 +10:00
Matthew Waters
c2cdac278e
gl/filter: always initialize the upload object
2014-05-08 14:03:50 +10:00
Matthew Waters
a27589629d
gl: advertise GstGLMemory usage in the caps as capsfeatures
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https://bugzilla.gnome.org/show_bug.cgi?id=729658
2014-05-07 21:48:57 +10:00
Matthew Waters
ee95595af0
gl/display: avoid endless recursion for cocoa
2014-05-07 19:07:23 +10:00
Julien Isorce
d4fe519c2e
gl: do not allocate the target texture of an EGLImage
...
The target texture of an EGLImage is the texture bind just
before calling glEGLImageTargetTexture2D.
As we currently only support a gl texture as the source of an EGLImage
the gl texture is actually already allocated when creating the eglimage.
I also see some cases where it fails to upload an eglimage when
glTexImage2D is called on the target.
2014-05-06 15:39:12 +01:00
Julien Isorce
531e19214a
gl: allow to avoid calling glTexImage2D(w, h, NULL) when generating a texture
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Just pass 0 as width or height to gst_gl_context_gen_texture.
2014-05-06 15:39:12 +01:00
Julien Isorce
2115f11f0b
gl: no need to initialize a frame buffer object to upload an eglimage
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Fix https://bugzilla.gnome.org/show_bug.cgi?id=729588
2014-05-06 15:39:12 +01:00
Julien Isorce
65381ee664
gl: use GST_CAT_ERROR instead of GST_ERROR_OBJECT
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It fixes segault when GST_DEBUG is at least level 1 and eglCreateImage fails
2014-05-06 15:39:12 +01:00
Julien Isorce
dd8929a272
gl: delete texture used with GstVideoGLTextureUploadMeta
2014-05-06 15:39:12 +01:00
Julien Isorce
73a3c173c7
gl: use gst_gl_context_gen_shader helper instead of duplicating code
2014-05-06 15:35:00 +01:00
Matthew Waters
f19e5abcb8
gl/display: clean up pre gstglcontext api and struct fields
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https://bugzilla.gnome.org/show_bug.cgi?id=729551
2014-05-06 21:08:30 +10:00
Matthew Waters
c28dd9b0d3
gl/display: add get_handle_type
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https://bugzilla.gnome.org/show_bug.cgi?id=729551
2014-05-06 21:08:30 +10:00
Matthew Waters
1eeecae29e
gl/display: avoid opening the X11 display on systems with Cocoa (OS X)
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https://bugzilla.gnome.org/show_bug.cgi?id=729551
2014-05-06 21:08:30 +10:00
Matthew Waters
8743301af9
gl/window: fix string length check for eagl
2014-05-06 21:08:30 +10:00
Matthew Waters
b694b292b9
gl/display: check the correct env variable for choosing an egl display
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GST_GL_WINDOW is used for window system specific choices.
An EGLDisplay can be created from window systems with egl support by using
eglGetDisplay().
https://bugzilla.gnome.org/show_bug.cgi?id=729551
2014-05-06 21:07:38 +10:00
Edward Hervey
48f770a2df
gl/cocoa: Use OBJCFLAGS where needed
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Should fix usage of c-compiler-only flags with an objective-c compiler
2014-05-06 12:57:36 +02:00
Matthew Waters
dfc6745143
gl: use the bufferpool's upload when available
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Avoids duplicating GL resources
https://bugzilla.gnome.org/show_bug.cgi?id=728872
2014-05-02 15:59:28 +10:00
Julien Isorce
cf509574be
gl: show internal cocoa window on top of others
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Useful when your OSX terminal is fullscreen
https://bugzilla.gnome.org/show_bug.cgi?id=728127
2014-05-02 06:03:23 +01:00
Matthew Waters
b903c61ceb
gl/pool: init the upload object on start
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Theoretically, set_config could be called multiple times
2014-05-02 14:16:49 +10:00
Sebastian Dröge
cad1bb32c8
gl: Try harder to load symbols from the correct place
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This commit makes the loading of the GModules threadsafe, and
always first tries to load the symbol for the GL library that
is selected for the current context. Only then it falls back
to looking into the current module (NULL), and only as a last
resort the context specific function (e.g. eglGetProcAddress())
is called.
Also add configure parameters to select the names of the library
modules instead of using the defaults, and let the defaults be
independent of the G_MODULE_SUFFIX.
https://bugzilla.gnome.org/show_bug.cgi?id=728753
2014-05-01 14:36:54 +02:00
Matthew Waters
598a79a5e2
gl/mem: implement texture copying between formats with strides properly
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Previously, we used the width to determine the amount of data to be
copied using pbos. This, makes it allocate enough data for the
the strides as well.
2014-05-01 14:00:04 +10:00
Matthew Waters
29ff67a60a
gl/mem: pad the public struct
2014-05-01 14:00:04 +10:00
Nicolas Dufresne
441ac82d7f
gl: no need to provide full lib path to load symbols
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- Make gstgl work on Mali
- Keep it work on RPI
- fallback to NULL name module if fails with usual lib name
https://bugzilla.gnome.org/show_bug.cgi?id=728753
2014-04-30 15:16:06 -04:00
Julien Isorce
64e5b5a203
gl: add convenient functions to setup default vertex and fragment shaders
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Most of our 2D filters use the same simple vertex shader.
Also define the default fragment shader as the identity.
Avoid duplicating the same vertex and fragment shader text.
2014-04-30 15:35:49 +01:00
Philippe Normand
eee4f95a1f
gl: add missing G_BEGIN/END_DECLS in utils header
2014-04-29 19:24:08 +01:00
Jan Schmidt
4296dc12f7
gl: Reduce noisy Info level output to LOG
2014-04-29 22:19:37 +10:00
Julien Isorce
1525fa8bad
gl: use gst_gl_platform_from_string because we support gl shareList on all platforms
2014-04-28 15:59:06 +01:00
Julien Isorce
6a18a1346b
glfilter: only warn when other_context attribute is set
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Fix false positive
2014-04-28 15:59:06 +01:00
Julien Isorce
9cb3f93b4a
gl: fix string literal warning
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warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
2014-04-28 15:59:06 +01:00
Nicolas Dufresne
70350bd89e
gl/x11: Removed unused variable
2014-04-24 13:59:51 -04:00
Sebastian Dröge
eb88f19c10
gl/x11: Get rid of unneeded second display connection and do everything from the main loop
2014-04-24 19:11:31 +02:00
Sebastian Dröge
42a3bb7d6e
gl/x11: Block rendering until swapbuffers is called and don't go via X11 events as unneeded indirection
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This should fix QoS problems, where basesink believed it was rendering with
20FPS but actually we were just queueing up X11 Expose events and only once
in a while something was rendered.
2014-04-24 19:11:31 +02:00
Julien Isorce
b92b86bdd9
gl/rpi: do not scale to full screen
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Having a 640x360 movie being scaled to 1900x1200 does not look nice
2014-04-24 15:26:17 +01:00
Julien Isorce
562399a71a
gl/rpi: change dispmanx attributes of existing element instead of creating a new one
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I was lucky that:
e1 = vc_dispmanx_element_add ()
eglCreateWindowSurface (e1)
vc_dispmanx_element_remove (e1)
e2 = vc_dispmanx_element_add ()
resulted in having e2 equal to e1. And also having the egl surface
that does not allocate its buffers before the first draw.
2014-04-24 15:26:17 +01:00
Julien Isorce
9bae6a9c2e
gl/rpi: ensure the dispmanx element to be opaque
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So that we ensure it does not get alpha composited with other
dispmanx elements like the desktop.
2014-04-24 15:26:17 +01:00
Julien Isorce
510040e033
gl/cocoa: pass a NSView to set_window_handle instead of a NSWindow
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Fix backwards compatibility
https://bugzilla.gnome.org/show_bug.cgi?id=728451
2014-04-24 10:37:00 +01:00
Julien Isorce
162dfcdf75
gl/cocoa: only draw once the window has been resized
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It avoids to draw the first frame with an incorrect view port.
2014-04-24 09:09:20 +01:00
Julien Isorce
aa4bdcd707
gl/cocoa: set the view to use for drawing by the context
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It avoids to draw to an invalid buffer.
Withtout this the default frame buffer is undefined:
glBindFramebuffer (GL_FRAMEBUFFER, 0)
Visually you could see some white frames at the beginning
when lunching videotestsrc ! glimagesink
With OpenGL Profiler from XCode you could see some
GL_INVALID_FRAMEBUFFER_OPERATION for the first frames
2014-04-24 09:09:13 +01:00