Now we can configure how much time to wait before deciding that a
discont has happened.
Also, adds getter and setter to allow derived implementations to set
this value upon construction.
Suggestions and several improvements by Havard Graff.
Signed-off-by: Felipe Contreras <felipe.contreras@gmail.com>
A common problem for audio-playback is that the timestamps might not
be completely linear. This is specially common when doing streaming over
a network, where you can have jittery and/or bursty packettransmission,
which again will often be reflected on the buffertimestamps.
Now, the current implementation have a threshold that says how far the
buffertimestamp is allowed o drift from the ideal aligned time in the
ringbuffer. This was an instant reaction, and ment that if one buffer
arrived with a timestamp that would breach the drift-tolerance, a resync
would take place, and the result would be an audible gap for the
listener.
The annoying thing would be that in the case of a "timestamp-outlier",
you would first resync one way, say +100ms, and then, if the next
timestamp was "back on track", you would end up resyncing the other way
(-100ms) So in fact, when you had only one buffer with slightly off
timestamping, you would end up with *two* audible gaps. This is the
problem this patch addresses.
The way to "fix" this problem with the previous implementation, would
have been to increase the "drift-tolerance" to a value that was greater
than the largest timestamp-outlier one would normally expect. The big
problem with this approach, however, is that it will allow normal
operations with a huge offset timestamp vs running-time, which is
detrimental to lip-sync. If the drift-tolerance is set to 200ms, it
basically means that lip-sync can easily end up being off by that much.
This patch will basically start a timer when the first breach of
drift-tolerance is detected. If any following timestamp for the next n
nanoseconds gets "back on track" within the threshold, it has basically
eliminated the effect of an outlier, and the timer is stopped. If,
however, all timestamps within this time-limit are breaching the
threshold, we are probably facing a more permanent offset in the
timestamps, and a resync is allowed to happen.
So basically this patch offers something as rare as both higher
accuracy, it terms of allowing smaller drift-tolerances, as well as much
smoother, less glitchy playback!
Commit message and improvments by Havard Graff.
Fixes bug #640859.
This allows us to easily get ahold of all pads on a stream-topology message, including
pre-decoder ones, while "pad" only gives us access to the raw pads (as used by discoverer).
Set up targets on READY->PAUSED state change to passthrough by
default. This prevents the targets from being unset on the
first run, while the 'raw' variable would mean that some
target is set.
The identity element should be handled by the GstBin's cleanup,
removing it on the remove_elements function might remove it
too soon, as this function can be called directly from playsink
The playsink was nastily poking a boolean in the structure.
Make those booleans properties, so we are told when they change,
and rebuild the conversion bin when they do.
Some cleanup to go with it too.
https://bugzilla.gnome.org/show_bug.cgi?id=661262
ie, audio/x-raw- for audio, video/x-raw- for video.
Add a trailing - to be more specific. I doubt there's anything
like audio/x-rawhide or something, but you never know.
https://bugzilla.gnome.org/show_bug.cgi?id=661262
The code was doing counterintuitive rewiring of pads when the
bin did not contain any elements. We now add an identity element
in that case, which makes it simpler, and should fix the AC3
passthrough mode when using pulseaudio (but I don't see the bug
here so can't test).
https://bugzilla.gnome.org/show_bug.cgi?id=661262
This is made possible by filtering errors. This is required to let
harware accelerated element query the video context. The video context
is used to determine if the HW is capable, and thus if the element is
supported or not.
Fixes bug #662330.
If the pad block never happens because there is no data flow at all, the
callback is never fired and the reference is never released. This causes a
reference cycle between the pad and element, so valgrind is not very vocal
about it (memory is still reachable).