Playbin3 takes lock when querying duration and handling
stream-collection message. So,to post stream-collection message,
duration query should be dropped when input pad is being unlinked.
https://bugzilla.gnome.org/show_bug.cgi?id=773341
My collection leak fix 83f30627cd
introduced a crash in this scenario: audiotestsrc ! decodebin3 ! fakesink
The reference handling of collection in decodebin3 wasn't very clear and
my attempt to fix the leak introduced a regression where we went one
reference short in some other scenarios.
Fixing this by:
- Giving a strong reference to DecodebinInput making things clearer
- Fixing get_merged_collection() which was sometimes returning an
existing reference and sometimes a new one.
https://bugzilla.gnome.org/show_bug.cgi?id=769080
The collection owned by GstDecodebin3 has to be unreffed when disposing.
gst_event_new_stream_collection() doesn't consume the collection passed
to it so no need to give it an extra ref.
https://bugzilla.gnome.org/show_bug.cgi?id=768811
MultiQueueSlot owns a ref on the active stream so it should release it
when being freed.
DecodebinInputStream owns ref on the active and pending stream so they
should be dropped when being freed.
https://bugzilla.gnome.org/show_bug.cgi?id=768811
gst_stream_get_caps() returns a reffed caps.
The caps passed to gst_query_set_caps_result() are not transfered.
The caps in gst_parse_pad_stream_start_event() was either acquired
using gst_pad_get_current_caps() which returns a new ref or
explicitly reffed.
https://bugzilla.gnome.org/show_bug.cgi?id=768811
With contributions from Jan Schmidt <jan@centricular.com>
* decodebin3 and playbin3 have the same purpose as the decodebin and
playbin elements, except make usage of more 1.x features and the new
GstStream API. This allows them to be more memory/cpu efficient.
* parsebin is a new element that demuxers/depayloads/parses an incoming
stream and exposes elementary streams. It is used by decodebin3.
It also automatically creates GstStream and GstStreamCollection for
elements that don't natively create them and sends the corresponding
events and messages
* Any application using playbin can use playbin3 by setting the env
variable USE_PLAYBIN3=1 without reconfiguration/recompilation.