Facilities are given to create fbo's and attach GL memory (renderbuffers
or textures). It also keeps track of the renderable size for use with
effective use with glViewport().
Rather than assuming something. e.g. zerocopy on iOS with GLES3 requires
the use of Luminance/Luminance Alpha formats and does not work with
Red/RG textures.
With e38af23044 returning the correct contexts,
gst_gl_display_add_context() was susceptible to causing infinte loops when
adding the same GstGLContext more than once. Fix and add a test for
gst_gl_display_add_context().
Fixes glvideomixer gst-validate tests.
Some operations are unnecessary when running with only a single GL
context.
e.g. glFlush when setting a fence object as the flush happens on wait.
API: gst_gl_context_is_shared
In very few cases the simple version was actually needed and having the
parameters hidden by a _full() version caused application that actually needed
it to not use it.
The base class is useful for having multiple backing memory types other
than the default. e.g. IOSurface, EGLImage, dmabuf?
The PBO transfer logic is now inside GstGLMemoryPBO which uses GstGLBuffer
to manage the PBO memory.
This also moves the format utility functions into their own file.
Failure by this commit 2dfa548f36, which is
to append hooks instead of prepend.
Because of this change, aggretated_cb is not called and leads to failure.
And correct to check flush stop value instead of flush start value
https://bugzilla.gnome.org/show_bug.cgi?id=757801
Add the various tokens/strings for the differnet texture types (2D, rect, oes)
Changes the GLmemory api to include the GstGLTextureTarget in all relevant
functions.
Update the relevant caps/templates for 2D only textures.
A GstGLShader is now simply a collection of stages that are
compiled and linked together into a program. The uniform/attribute
interface has remained the same.
gst_gl_memory_setup_wrapped() now takes a destroy notify function. This
destroy notify is called to track the memory life time, hence will
notify each time a memory get destroyed. This test check that the
callback count is correct.
They require to get_proc_address some functions through the
platform specific {glX,egl}GetProcAddress rather than the default
GL library symbol lookup.
The previous approach of traversing the other_context weak ref tree was
1. Less performant
2. Incorrect for context destruction removing a link in the tree
Example of 2:
c1 = context_create (NULL)
c2 = context_create (c1)
c3 = context_create (c2)
context_can_share (c1, c3) == TRUE
context_destroy (c2)
unref (c2)
context_can_share (c1, c3) returns FALSE when it should be TRUE!
This does not remove the restriction that context sharedness can only
be tracked between GstGLContext's.