Otherwise we accumulate more and more queue2 elements, and let each
of them start a thread doing nothing but waiting each time uridecodebin
goes to PAUSED.
https://bugzilla.gnome.org/show_bug.cgi?id=699794
The problem experienced is that the EOS was never emitted by oggmux during a
rendering with GES. The proposed patch checks if the pad is EOS before deciding
it's the "best pad".
https://bugzilla.gnome.org/show_bug.cgi?id=699792
This makes it possible to take advantage of the O(log n) lookups
of GSequence on the ~1000 element lists and only do iterations
on <10 element lists. Previously the code iterated over ~1000 element
lists multiple times.
Autoplug the decoder elements and sink elements based on
the number of common capsfeatures if the ranks are the same.
This will also helps to autoplug the h/w_decoder and h/w_renderer.
https://bugzilla.gnome.org/show_bug.cgi?id=698712
Some ADPCM encoding tools like Oxelon generate WAV files with
wrong format header declaring an invalid bitrate.
As wavparse uses the average bitrate to calculate timestamps
and duration the decoder can be confused by receiving timestamps
completely out of sync with the decoded samples.
ADPCM is a CBR audio codec so we can calculate the average bitrate
instead of trusting the format header.
https://bugzilla.gnome.org/show_bug.cgi?id=636245
For this release the corresponding GstVideoCodecFrame before
pushing the buffer. The buffer will now be writable unless
the subclass still holds another reference to the buffer or
the frame.
For this release the corresponding GstVideoCodecFrame before
pushing the buffer. The buffer will now be writable unless
the subclass still holds another reference to the buffer or
the frame.
Remove the byte limit for adaptive http streaming. Because some fragments might
be very big, we might need a lot of buffering. I also suspect another problem
where data is actually missing and things go out of sync somehow.
When we disable buffering in the more upstream multiqueue elements,
we need to also update the queue limits. In particular, the max_size_time should
be set to 0 or else we might simply deadlock.
When we have a scenario of demuxers linked to demuxers, decodebin2
will create multiqueue at different levels of the pipeline. The problem
is that only the lowest multiqueue's should do the buffering messaging,
as they will handle with the raw streams data.
When all multiqueues are doing buffering, the upper ones can handle
large buffers that easily fill them, moving from 0% to 100% from
buffer to buffer, causing too much buffering messages to be posted.
This hangs the pipeline unnecessarily and might lead to deadlocks.