All UI elements will follow Single-Threaded Apartments (STA) model.
As a result, we should access them from dedicated UI thread.
Due to the nature of the threading model, ANGLE will wait the UI
thread while closing internal window/swapchain objects.
A problem here is that when destroying GstGLWindow from the UI thread,
it will wait GstGLContext's internal thread. Meanwhile, the GstGLContext's
internal thread will be blocked because ANGLE wants to access the UI thread.
That will cause a deadlock or exceptions.
In short, application should not try to call
gst_element_set_state(pipeline, GST_STATE_NULL) from a UI thread.
That's a limitation of current implementation.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/merge_requests/745>
This is needed for using GstGL with ANGLE as the GLES implementation
in Universal Windows Platform apps that use the Windows Runtime
(WinRT) instead of Win32, which is deprecated and not allowed in
Windows Store apps.
This has been tested with Servo on the Microsoft HoloLens 2, and seems
to work quite well.