Don't use g_assert() for error handling, even if they're highly unlikely.
Either we *know* that something can't happen, in which case we
should just not handle it, or we think something can happen, but it is
very very unlikely that it will ever happen, in which case we should
handle it like any other error instead of asserting.
g_assert() is best left for conditions we have control of, like checking
internal consistency of our code, not checking return values of external
code.
Fixes a bunch of warnings when compiling with -DG_DISABLE_ASSERT:
gstrtpgsmpay.c: In function 'gst_rtp_gsm_pay_handle_buffer':
gstrtpgsmpay.c:130:17: warning: variable 'rtpgsmpay' set but not used
gstspeexenc.c: In function 'gst_speex_enc_encode':
gstspeexenc.c:904:19: warning: variable 'written' set but not used
pulsesink.c: In function 'gst_pulsesink_change_state':
pulsesink.c:2725:9: warning: variable 'res' set but not used
pulsesrc.c: In function 'gst_pulsesrc_change_state':
pulsesrc.c:1253:7: warning: variable 'e' set but not used
GCC 4.6.x spits warnings about such usage of variables. The variables in
raw1394 were marked with G_GNUC_UNUSED as this seemed omre appropriate.
The others were removed.
Pulsesink was recently changed to defer uncorking until there is data
to write. This condition will however never occur when EOS in being
rendered (since that marks the end of data). Changing to PAUSED state
while EOS is being waited on results in a hang: pausing corks the
stream, which will never be undone since there is no more data when
going back to PLAYING. If pulsesink is the clock provider, deadlock
ensues since time doesn't continue in corked state and the clock id
for EOS wait never fires.
Fixes#645961.
Not doing so can result in a deadlock when two threads enter
gst_pulseringbuffer_open_device at the same time, as
pa_threaded_mainloop_wait releases the mainloop lock while waiting,
allowing another thread to take it, resulting in a deadlock as two
threads waits for the lock the other is holding.
https://bugzilla.gnome.org/show_bug.cgi?id=643087
By allowing larger chunks to be sent, PulseAudio will have a
lower CPU usage. This is especially important on low-end machines,
where PulseAudio can crash if packets are coming in at a higher
rate than PulseAudio can process them.
Signed-off-by: David Henningsson <david.henningsson@canonical.com>
After starting the ringbuffer, we wait for enough data to arrive before
uncorking the stream. This will cause the pipeline to stall if we get an
EOS (or otherwise need to flush the stream) before sufficient data
becomes available. This patch makes sure that the stream is uncorked
while flushing to avoid this problem.
Fixes issue with a webkit unit test testing reverse playback of
an MP4 H.264/AAC file.
https://bugzilla.gnome.org/show_bug.cgi?id=639740
This makes the call to pa_stream_cork() during ringbuffer pause()
synchronous, which makes sure that the clock does not advance after we
take a snapshot for start_time.
https://bugzilla.gnome.org/show_bug.cgi?id=639240
* ext/pulse/pulsesrc.c (gst_pulsesrc_class_init, gst_pulsesrc_init)
(gst_pulsesrc_set_property, gst_pulsesrc_get_property)
(gst_pulsesrc_open): Add a "client" property, as in pulsesink.
Fixes#634914
Don't uncork in the _start method just yet but wait until we have written some
samples to pulseaudio. This avoid underruns on pulseaudio and less crackling
noises when starting.
Make the is_dead check more clear and add an option to check for the status of
the stream in addition to the context.
We don't need a stream to get the device_description string.
Fixes#630317
We also need to share the main-loop threads as this owns the context. Thus have
a class wide main-loop thread. From this we create a context per client-name.
Instead of always looking up the context, we keep this with the instance. The
reverse mapping is only needed in pulse singal handlers. This saves a lot of
locking. Also one signal handler becomes simpler as ther eis only one mainloop
to notify.
Now valgind happy - no leaks, no bad reads/writes.
This reverts major parts of commit 69a397c32f.
Fixes#628996
Use g_slist_prepend as we don't care about the order. Check for list == NULL
instead of iterating the list to see if it is empty. Move ctx allocation down
to prevent leak in case of failure.
Don't leak the pulsesink element by having the clock keep a ref to the sink.
Create the clock only once in the constructor and use the baseaudiosink clock
cleanup code.
Allows the application to modify the client name used to connect when
connecting to the PulseAudio daemon. Note however that updating the
property after the element reached the READY state will have no
effect until the next NULL->READY transition.
Fixes bug #627174.
Avoid to create a new PA context for each new client by using a hash
table containing the list of ring-buffers and the shared PA context
for each client. Doing this will improve application memory usage in
the cases where multiple pipelines involving multiple pulsesink
elements are used.
Fixes bug #624338.
If the application requests a state-change and pulsesink fails to open
the ring_buffer device the mainloop attribute of the sink should be
cleaned up to avoid future state-change (NULL->READY) failures.
The existing get_type() implementation is racy, and the
g_type_class_ref() workaround didn't actually work because
it was in the wrong function. Since class creation in GObject
is thread-safe these days (since 2.16), the class_ref workaround
is no longer needed and it is sufficient to ensure the _get_type()
function is thread-safe, which G_TYPE_DEFINE does.
https://bugzilla.gnome.org/show_bug.cgi?id=624338