During resizes, the VkQueuePresent can return OUT_OF_DATE and if a buffer
is displayed returning OUT_OF_DATE it would error out and stop the pipeline.
We already have a explicit check for OUT_OF_DATE and the same general
error check in the statements following so just use that code.
NULL checking the main_context does not help as we've just destroyed the
GMainContext and set that field to NULL, not to mention it's unnecessary.
Fixes a leak of display's GSource.
Add a separate epb_cache variable to the codecparser NalReader to
detect Emulation Prevention Bytes separately from the main bit cache.
This fixes problems where the existing logic can mistakenly detect
multiple EPB with a sequence like: 0x00 0x00 0x03 0x00 0x03. In that
case, the 5th byte should not be regarded as an EPB.
3-byte emulation bytes can confuse the current code that skips
bits at the end of an SEI. Use a simpler method that's also
quicker because it skips all remaining bits in one go instead
of 1 bit at a time.
WebKit's websrc depends on the main-thread for download completion
rendezvous. This exposed a number of deadlocks in adaptivedemux due to
it holding the MANIFEST_LOCK during network requests, and also needing
to hold it to change_state and resolve queries, which frequently occur
during these download windows.
Make demux->running MT-safe so that it can be accessed without using the
MANIFEST_LOCK. In case a source is downloading and requires a MT-thread
notification for completion of the fragment download, a state change
during this download window will deadlock unless we cancel the downloads
and ensure they are not restarted before we finish the state-change.
Also make demux->priv->have_manifest MT-safe. A duration query happening
in the window described above can deadlock for the same reason. Other
src queries (like SEEKING) that happen in this window also could
deadlock, but I haven't hit this scenario.
Increase granularity of API_LOCK'ing in change_state as well. We need to
cancel downloads before trying to take this lock, since sink events
(EOS) will hold it before starting a fragment download.
The SPS parsing functions take a parse_vui_param flag
to skip VUI parsing, but there's no indication in the output
SPS struct that the VUI was skipped.
The only caller that ever passed FALSE seems to be the
important gst_h264_parser_parse_nal() function, meaning - so the
cached SPS were always silently invalid. That needs changing
anyway, meaning noone ever passes FALSE.
I don't see any use for saving a few microseconds in
order to silently produce garbage, and since this is still
unstable API, let's remove the parse_vui_param.
The spec calls for pic_timing SEI to be absent unless
there's either a CpbDpbDelaysPresentFlag or
pic_struct_present_flag in the SPS VUI data. If
both those flags are missing, warn.
If parsing an SEI errors out, it might not consume
all bits, leaving extra unparsed data in the reader
that the outer loop then tries to parse as a new
appended SEI.
Skip all the bits if any are left over to avoid
'finding' extra garbage SEI in the parsing.
When parsing SEI that require an SPS, return
GST_H264_PARSER_BROKEN_LINK instead of a generic
parsing error to let callers distinguish
bitstream errors from (expected) missing packets
when resuming decode.
"High Throughput", "Multiview", "Scalable", "3D", "Screen Content Coding",
and "Scalable format range extensions" profiles can be supported
via h265parser APIs now.
The same timing_info will be present at vps or vui.
When the timeing_info is present in the VPS, vui_timing_info
, when present, shall be equal to vps_timing_info, and when
not present, is inferred to be equal to vps_timing_info.
It's almost a fork of glwindow_win32 implementation.
To build on Windows, Vulkan SDK (at https://vulkan.lunarg.com/sdk/home)
and VK_SDK_PATH environment are required. Note that VK_SDK_PATH environment
setting is a part of the SDK installation.